From Figma Designer to AI-Native Design Lead

A complete, practical, self-paced course

Version: October 2026. Tool features change fast. Concepts in this course are chosen because they are durable; tool-specific steps are flagged with 🔧 and should be re-checked against current docs.


Who this course is for

You are a UX/UI designer who is fluent in Figma. You are about to become (or have just become) a lead designer, and you will be expected to:

  1. Lead the design practice: quality, critique, process, mentoring.
  2. Lead AI tooling adoption for the design team, and influence how product and engineering use AI to make UI.
  3. Build and run a design system that works for people and for AI agents.

You do not need to know how to code. You will touch code in this course, gently and with an AI agent doing the typing, because a modern design lead needs to understand the material that their designs become.


What you'll be able to do at the end

Area You will be able to...
Understand AI Explain how LLMs and agents work, predict where they fail (hallucination, sycophancy, mode collapse), and choose the right tool for a task.
Use AI in design Use AI across discovery, ideation, content, visual exploration, critique and QA, while keeping human judgment and real users in the loop.
Prototype Build realistic, interactive, testable prototypes with AI tools, and know when a static Figma prototype is still the better choice.
Design systems Build a tokenised, well-named, documented Figma design system, aligned with the W3C design-token standard.
AI-ready systems Make the system machine-readable: component descriptions, DESIGN.md, Code Connect, and rules files for coding agents.
Context engineering Turn research and standards into context (UX.md, rules, skills) that improves AI output for everyone in the company.
Design to code Use the Figma MCP server with a coding agent, review its output, and close the loop from code back to canvas.
Collaborate Define a modern designer–developer contract: ownership, review gates, sync, and the "everyone designs" reality.
Design AI features Apply the core principles for AI-powered product features: trust, transparency, control, disclosure.
Lead Write an AI policy, run a pilot with metrics, manage change between hype and scepticism, and build a 90-day plan.

Course map

# Module Theme Est. time
01 The Shift: what changed and what will last Orientation 3 h
02 How AI actually works (for designers) Foundations 4 h
03 Working with AI: prompting, critique, verification Foundations 5 h
04 AI across the design process Practice 6 h
05 Figma's AI toolkit Tools 4 h
06 AI prototyping and testing with real users Practice 8 h
07 Design system foundations for the AI era Systems 8 h
08 Making your design system AI-ready Systems 6 h
09 Context engineering and UX-context design Systems 6 h
10 Design to code with agents Delivery 8 h
11 Designer–developer collaboration, rebuilt Team 4 h
12 Designing AI-powered product features Product 4 h
13 Leading AI adoption as a design lead Leadership 6 h
14 Capstone and your first 90 days Synthesis 8 h

Total: about 80 hours. At 6–7 hours a week, that's 12 weeks. A suggested schedule is below.

Supporting material:


How each module is built

Every module follows the same structure so you can study efficiently:

  1. Learning objectives: what you'll be able to do afterwards.
  2. Why this matters for a lead: the leadership angle, not just the craft angle.
  3. Core concepts: explanations, with examples.
  4. In practice: workflows, prompts and patterns you can copy.
  5. Common mistakes: what goes wrong and how to avoid it.
  6. Lab: hands-on exercises on your capstone project.
  7. Deliverable: a concrete artifact that goes in your portfolio.
  8. Self-check: questions with answers, to test your understanding.
  9. Go deeper: curated reading and viewing.

The capstone project (runs through the whole course)

Learning sticks when it is applied to something real. Before you start Module 01, choose one product area to carry through every module.

Good capstone candidates

Avoid anything with confidential data you're not allowed to put into AI tools. If it's a company project, use sanitised data. Module 13 covers data rules in detail.

By the end you will have:

  1. A research-informed brief.
  2. A tokenised, documented mini design system in Figma.
  3. Machine-readable context: DESIGN.md, UX.md and agent rules.
  4. A tested, interactive AI prototype.
  5. A coded screen built by an agent from your Figma file, plus a drift log.
  6. A designer–developer collaboration contract.
  7. An AI policy and adoption playbook for a design team.
  8. A 90-day plan and a leadership presentation.

That's a complete, very strong portfolio case study for a lead role.


Tool setup (do this in week 1)

Free tiers are enough for almost everything. You need one tool from each row.

Category Options Used in
Design tool Figma (a paid seat makes MCP, the agent and Make far more useful) All modules
General AI assistant Claude, ChatGPT, Gemini, Microsoft Copilot 02–04, 09, 13
AI prototyping / "vibe coding" Figma Make, v0, Lovable, Bolt 06
Coding agent Claude Code, Cursor, GitHub Copilot (VS Code or CLI), OpenAI Codex 10
Code hosting A free GitHub account 10–11
Code editor VS Code (free) 10

🔧 For Module 10 you'll connect the Figma MCP server to your coding agent. The remote server is at https://mcp.figma.com/mcp, and setup instructions are in Figma's MCP docs. Writing to the canvas requires the remote server and a Full seat for files outside your drafts.

Data rule from day one: never paste confidential customer data, unreleased financials, credentials or personal data into an AI tool your company hasn't approved. When in doubt, sanitise or invent realistic fake data.


Suggested 12-week schedule

Week Modules Main output
1 01, 02 AI log started, tool setup done, capstone chosen
2 03 Personal prompt library and critique protocol
3 04 Capstone brief, with research and concepts
4 05 Figma agent and Make experiments
5 06 Interactive prototype, version 1
6 06 (testing) 3–5 usability tests and findings, prototype v2
7 07 Tokens and core components in Figma
8 08 AI-ready system: descriptions, DESIGN.md, rules
9 09 UX.md and a context A/B experiment
10 10 Coded screen via MCP and a drift log
11 11, 12 Collaboration contract, AI-feature review
12 13, 14 AI policy, pilot plan, 90-day plan, presentation

Weekly rhythm


How to assess yourself

At the end, score yourself 1–4 on each row. Aim for at least 3 everywhere before calling yourself AI-native.

Competency 1 Aware 2 Practising 3 Fluent 4 Leading
AI literacy Knows terms Predicts common failures Chooses tools by task and risk Teaches others, sets policy
AI in process Uses chat occasionally Uses AI in 2–3 stages Has a repeatable workflow with verification Has defined the team workflow
Prototyping Has tried a tool Builds simple prototypes Builds realistic, testable prototypes Sets the prototyping strategy
Design systems Uses a library Builds components and variables Runs a tokenised, documented system Governs adoption and contribution
AI-ready systems Knows the concept Writes component descriptions Ships DESIGN.md, rules, Code Connect Measures and improves AI output
Context engineering Knows the term Writes a context file Runs context experiments Owns the org's context library
Design to code Reads Dev Mode Runs an agent with MCP Reviews and corrects agent output Defines the dev–design pipeline
Leadership Has opinions Has run one experiment Has run a pilot with metrics Has an adopted policy and roadmap

A note on "best practice" in a fast-moving field

You asked to learn only what is actually best practice and likely to stay. This course separates the two kinds of knowledge:

When a tool changes, you'll still know why you're doing what you're doing. That understanding is what separates a lead from a tool operator.

Start here → Module 01: The Shift

Module 01: The Shift, what changed and what will last

Time: about 3 hours · Output: your personal AI baseline and a capstone choice


Learning objectives

By the end of this module you will be able to:


Why this matters for a lead

Your team, your PMs and your executives will all have strong opinions about AI. Some will push mandates ("use AI for everything"), others will resist ("it's all slop"). A lead's first job is to replace opinions with evidence: what AI actually does well in your context, what it costs, and what it risks. This module gives you the baseline.


1. What the evidence says (2026)

In October 2026, Nielsen Norman Group published a survey of 521 UX practitioners about AI at work (source). Key findings:

Finding Number
Have access to generative AI at work > 99%
Limited to an approved set of tools 59% (only 12% can use anything)
Use AI features inside design tools 65%
Use at least one agentic tool 66%
Agentic use at startups vs nonprofits 85% vs 36%
Designers using agentic AI 71%
Top barrier: output quality 54%
Second barrier: data security or privacy 50%
Report no major barriers 9%
Average sentiment (1–5) 3.57, mildly positive
Open-ended comments with negative sentiment 69% (mandates, unreliable output)
Expect their role to stay important or grow 65%

Also from the survey:

What this means for you:

  1. AI is already normal. You're not early, and you're not late either, because quality and integration are still unsolved.
  2. Output quality and data privacy are the real blockers. A lead who solves those (through context, systems, review gates and policy) creates real value.
  3. Many people feel ambivalent. Change management (Module 13) is as important as tooling.

2. What changed, and what didn't

Things that have genuinely changed (durable)

  1. Producing artifacts is cheap. Screens, copy, variations, prototypes and even working code can be generated in minutes. The bottleneck has moved from making to deciding, evaluating and integrating.
  2. Interactive prototypes are cheap. Complex interactions that used to wait for engineering (filters, dashboards, conversational UI) can now be tested with real users early (NN/G).
  3. Everyone can make UI. PMs generate mockups and engineers' coding agents choose button labels and error states. Design decisions are being made by AI on behalf of non-designers (NN/G: UX-context design).
  4. The audience for design deliverables now includes machines. Personas and specs were written for humans. Now AI tools also "read" your design system, your rules and your research. Context has become a deliverable.
  5. Design and code are converging. With the Figma MCP server, agents can read your design (components, variables, layout) to write code. They can also write back into Figma using your components, or capture live UI from a browser into Figma layers (Figma docs).
  6. Design systems moved from nice to have to critical infrastructure. AI multiplies whatever system it's given. A clean system yields consistent output at speed, and a messy one yields inconsistent output at speed.

Things that have not changed (and matter more now)

  1. You are not the user. Real users still surprise you, and AI-simulated users are narrower than real ones (more in Module 04).
  2. Good design is judgment. Choosing which of 30 variants is right, and why, is the job.
  3. Usability fundamentals. Heuristics, accessibility, information architecture and content clarity still apply.
  4. Collaboration and trust. Products are still built by teams. Alignment, rationale and shared standards still decide success.
  5. Accountability. Someone human signs off. "The AI did it" is not an answer to a broken checkout or an inaccessible form.

Hype to be sceptical of

Claim Reality
"AI will replace designers." AI replaces some tasks. Demand for judgment, systems thinking and research is rising.
"Synthetic users replace research." They can echo broad conclusions but produce far less variety than real people (NN/G study). They're useful for pilot-testing study materials, not for replacing users.
"Prompt engineering is the key skill." Context engineering, meaning what the AI knows about your users, system and standards, matters more than clever prompts (NN/G).
"One tool does everything." Teams combine a general assistant, design-tool AI, a prototyping tool and a coding agent.
"Faster means better." Speed without verification creates rework. NN/G respondents said mandates and unreliable output "eat the gains".

3. The new shape of the role

The designer's work: from making to directing and judging

Think of a designer's time as split between four activities:

          BEFORE AI                         AI-NATIVE
  ┌───────────────────────┐       ┌───────────────────────┐
  │ Understanding  20%     │       │ Understanding  25%     │  ← research, framing
  │ Making         55%     │  →    │ Making         20%     │  ← AI drafts, you refine
  │ Evaluating     15%     │       │ Evaluating     30%     │  ← critique, testing, QA
  │ Systematising  10%     │       │ Systematising  25%     │  ← systems + context
  └───────────────────────┘       └───────────────────────┘

These proportions are illustrative, not measured, but the direction of the shift is consistent across sources.

The AI-native designer's core loop

 Frame → Generate → Evaluate → Refine → Validate (with users) → Systematise
   ↑                                                                │
   └──────────── what you learned goes back into context ───────────┘

The last step is the new one. What you learn becomes context (rules, components, research insights), so the next generation of output starts better.

The lead designer's expanded scope

As a lead in the AI era, you own (or co-own):

  1. Quality bar: what "good" means, and the review gates that protect it.
  2. Workflow: where AI fits in your team's process, and where it doesn't.
  3. Design system: the shared infrastructure for humans and agents.
  4. Context library: the research, standards and rules that steer every AI tool in the org.
  5. Tooling and policy: approved tools, data rules, disclosure.
  6. People: skills development, psychological safety, and fair expectations around speed.

4. The capability spectrum

You don't need to become an engineer. But you should know where you sit on this spectrum and where you want to be.

Level Description Typical tools
0 Doesn't use AI none
1 Uses chat for text tasks ChatGPT, Claude, Gemini
2 Uses AI inside the design tool Figma agent, Figma AI features
3 Builds interactive prototypes with AI Figma Make, v0, Lovable, Bolt
4 Directs coding agents with design context Claude Code, Cursor, Copilot with Figma MCP
5 Designs the system that steers everyone's AI Design system, rules, UX.md, Code Connect, policy

A design lead should aim for level 4 competence and level 5 ownership. You don't have to do level 4 work daily, but you must be able to do it, so that you can judge it and lead it.


Common mistakes at this stage


Lab 01

Exercise 1: Tool setup (30 min). Set up the tools from the Start Here table. Don't configure MCP yet.

Exercise 2: Your AI baseline (30 min). Answer honestly in a doc:

  1. Which design tasks do I spend the most time on each week?
  2. Which have I tried with AI? What happened?
  3. Where on the capability spectrum am I today (0–5)?
  4. What am I most sceptical about? What am I most excited about?

Exercise 3: Start your AI log (ongoing). Copy templates/ai-log.md. For every AI use over the next 12 weeks, log the task, tool, time spent, time saved or lost, quality (1–5) and what you'd do differently. It takes 30 seconds per entry and gives you the evidence base for Module 13.

Exercise 4: Choose your capstone (30 min). Use the criteria in Start Here. Write one paragraph: product area, users, why it's interesting, and any data constraints.

Exercise 5: Read and reflect (60 min). Read the full NN/G 2026 survey and browse its interactive comments dashboard. Write down three quotes that match your experience and one that surprises you.


Deliverable

A one-page "My AI baseline" document covering capability level, top tasks, hopes, fears and capstone choice, plus an AI log with your first entries.


Self-check

  1. What were the two biggest barriers to AI adoption in the 2026 NN/G survey?
  2. Name three durable changes and three things that haven't changed.
  3. Why is "context engineering" considered more important than "prompt engineering"?
  4. What's the new final step in the AI-native designer's loop?
  5. What capability level should a lead aim for, and why?
Answers
  1. Output quality (54%) and data security or privacy (50%).
  2. Changed: artifacts are cheap; interactive prototypes are cheap; everyone makes UI; deliverables have machine audiences; design and code are converging; design systems are critical. Not changed: you are not the user; design is judgment; usability fundamentals; collaboration; accountability.
  3. Because output quality depends mostly on what the model knows about your users, system and standards. Clever wording can't supply missing knowledge.
  4. Systematise: feed what you learned back into context (system, rules, research) so future output starts better.
  5. Level 4 competence (directing coding agents with design context) and level 5 ownership (the system that steers everyone's AI). You must be able to do it in order to judge and lead it.

Go deeper

Next → Module 02: How AI actually works

Module 02: How AI actually works (for designers)

Time: about 4 hours · Output: a one-page "AI mental model" cheat sheet in your own words


Learning objectives


Why this matters for a lead

You'll be asked "Can AI do X?" constantly. Without a mental model, you'll answer from hype or fear. With one, you can say "Yes for drafts, no for final decisions, and here's the review step." That's the difference between a tool enthusiast and a trusted lead.


1. The core idea: prediction from patterns

An LLM is trained on enormous amounts of text (and, for multimodal models, images, audio and code) to do one thing extremely well: predict a plausible continuation of what it has been given.

Everything else (answering questions, writing code, critiquing a design) is built on top of that ability, plus additional training to make it helpful, follow instructions and avoid harm.

Three consequences that matter to designers:

  1. It produces the plausible, not the true. Usually plausible and true overlap. When they don't, you get confident errors. NN/G's explainer on how generative AI works is a good non-technical read.
  2. It gravitates to the average. Ask for "a search screen" and you get the most typical search screen in its training data. NN/G puts it this way: "It knows what software generally looks like. It doesn't know your users" (source). Context is how you move it off the average, which is the subject of Module 09.
  3. It has no memory of you by default. Each conversation starts fresh unless the product adds memory, files or connections. What it "knows" about your project is only what's in its current context.

2. Key concepts in plain language

Tokens

Models read and write in tokens, chunks of roughly ¾ of an English word. Pricing, speed and limits are measured in tokens. Images also consume tokens.

Design implication: long files, huge Figma frames and big screenshots can use up a lot of the model's capacity. That's why Figma's MCP rules suggest fetching a metadata map first, then only the nodes you need (Figma custom rules).

Context window

The context window is everything the model can "see" at once: your prompt, the conversation so far, attached files, tool results and system instructions. It's large in modern models (often hundreds of thousands of tokens) but not infinite, and quality can degrade when it's stuffed with irrelevant material.

Design implication: more context isn't always better. Relevant context is better. NN/G's lesson 4 on context libraries is to give agents only the context they need (source).

Non-determinism (temperature)

The same prompt can give different outputs, because models sample from probabilities. Some tools let you control randomness ("temperature"); most hide it.

Design implication:

Hallucination

The model states something false with confidence, such as an invented statistic, a non-existent API or a fake citation. It happens because it generates plausible text, not verified facts. Hallucination has been reduced but not eliminated, and NN/G explains why it's hard to remove.

Design implication: verify facts, numbers, quotes, citations and accessibility claims. When AI says "this passes WCAG AA", check it with a real contrast tool.

Sycophancy

Models are trained to be helpful and liked, so they tend to agree with you and praise your work (NN/G).

Design implication: "What do you think of my design?" invites flattery. Ask instead: "List the five most serious usability problems, ranked by severity, with the heuristic each violates." Module 03 covers critique prompts.

Mode collapse (narrowness)

Generated outputs cluster around a narrow set of typical answers. NN/G compared 120 synthetic respondents with 604 humans. Both pointed to the same broad conclusion, but the synthetic answers used a much narrower range of responses (source).

Design implication: AI is a weak substitute for real user diversity and for genuine creative divergence. Push for variety explicitly and still test with real people.

Multimodality

Modern models can take images, screenshots, PDFs and sometimes audio or video as input, and generate images. They can "see" your screen and critique it.

Design implication: screenshot critique, layout-to-code and moodboard generation all work. Image understanding is good but can miss fine details like 1px misalignments or subtle contrast issues. Use real tools for precision checks.

Knowledge cut-off

Models are trained up to a date. Without web access they may not know recent tools, guidelines or your competitors' latest releases.

Design implication: for anything current, use a tool with web search and check the sources.


3. From chatbots to agents: the building blocks

Concept What it is Design example
Chatbot / assistant You ask, it answers, inside one conversation. Ask Claude to draft error-message variants.
AI feature in a tool AI embedded in a product, with that product's context. Figma agent generating a variant using your connected library.
Tool use The model can call functions: search, read a file, run code. The assistant searches the web, then summarises.
Agent A model that plans and executes multi-step tasks using tools, checking its own progress. A coding agent reads your Figma frame, writes components, runs the app and fixes errors.
MCP (Model Context Protocol) An open standard for connecting AI apps to tools and data, "like a USB-C port" for AI. The Figma MCP server lets agents in Claude Code, Cursor, Copilot and others read and write Figma.
Skills Packaged instructions and resources an agent loads when relevant (often a folder with a SKILL.md that describes when to use it). Figma's figma-use skill helps agents write to the canvas correctly.
Rules / instruction files Project-level instructions an agent follows every time: AGENTS.md, CLAUDE.md, .cursor/rules, .github/copilot-instructions.md. "Always use components from /design-system; never hardcode colours."
Context library The collection of files, databases and connections an agent draws on (NN/G). Your DESIGN.md, UX.md, component docs and research insights.
RAG (retrieval) The system searches a knowledge base and adds relevant snippets to the context before answering. An internal "ask the design system" bot.

What makes an agent different

A chatbot gives you an answer. An agent pursues a goal:

Goal: "Implement this Figma frame using our design system"
  1. Read the design context (via MCP)
  2. Look at the screenshot
  3. Find matching components in the codebase
  4. Write the code
  5. Run it and see errors
  6. Fix the errors
  7. Compare with the screenshot
  8. Report back

Agents are powerful because they iterate, and risky because they act: they can change files, send things and spend money. That's why governance matters, meaning what an agent may do without approval (Module 13).

Why MCP matters to you

Before MCP, every AI tool needed a custom integration for every app. MCP standardises that, which is why a single Figma MCP server works with many clients, including Claude Code, Codex, Copilot, Cursor and VS Code (Figma's client list).

As a design lead, the Figma MCP server is the bridge between your design system and every coding agent in your company. What you put in Figma (component names, variables, descriptions, Code Connect mappings) directly becomes what agents see.


4. Will AI help with this task? A quick heuristic

Score the task on four questions:

Question Favourable for AI Unfavourable for AI
Is a good-enough answer common in the world? Typical patterns (login, settings) Novel domain, specialist workflows
Can I verify the output quickly? Yes: visual, testable, checkable No: hidden errors, slow to check
What's the cost of a mistake? Low: a draft or exploration High: legal, safety, money, accessibility
Do I have the context to give it? Yes: system, research, rules No: it would have to guess

Examples


Common mistakes


Lab 02

Exercise 1: Observe non-determinism (20 min). Ask the same assistant the same prompt three times in fresh chats: "Design the information hierarchy for a mobile banking home screen. List sections in order with a one-line rationale." Compare the results. What stayed the same (the "average") and what varied?

Exercise 2: Provoke sycophancy, then fix it (30 min). Upload a screenshot of one of your designs.

Compare the two responses. Log both.

Exercise 3: Catch a hallucination (30 min). Ask: "Give me 5 statistics with sources about how users interact with onboarding flows in fintech apps." Check every source. How many exist and say what was claimed? Write down what you found.

Exercise 4: Multimodal limits (20 min). Take one screen, introduce three subtle issues (a 2px misalignment, a 3.5:1 contrast text, one inconsistent corner radius) and ask the AI to find "all visual inconsistencies". Which did it catch?

Exercise 5: Apply the heuristic (30 min). List 10 recurring tasks from your work. Score each with the four questions above and label it delegate, assist or do myself. This becomes the first draft of your team's AI workflow map (Module 13).

Exercise 6: Read (60 min)


Deliverable

An AI mental model cheat sheet (one page) in your own words, covering the eight concepts above. For each, add one line on "what it means for design work", plus your 10-task delegate/assist/do-myself map.


Self-check

  1. Why does an LLM tend to produce an "average" design, and what's the main lever to change that?
  2. Two designers prompt "a settings page" and get different results. Why, and how do you get consistency?
  3. Rewrite "Is my design good?" as a prompt that resists sycophancy.
  4. What's the difference between a chatbot and an agent?
  5. What is MCP, and why does the Figma MCP server matter to a design lead?
  6. What did NN/G's synthetic-user study reveal about synthetic respondents?
Answers
  1. Because it predicts the most plausible output given its training data. The main lever is context: your users, system, standards and research.
  2. Non-determinism, plus a lack of shared context. Consistency comes from a design system, rules files and components the AI must use, not from prompt wording.
  3. For example: "As a strict reviewer, list the N most severe usability issues, ranked, each with the violated heuristic and a fix. No praise."
  4. A chatbot answers within a conversation. An agent pursues a goal through multiple steps, using tools, checking results and iterating.
  5. An open standard for connecting AI apps to tools and data. The Figma MCP server exposes your designs, components and variables to many coding agents, so your Figma hygiene directly shapes AI-generated code.
  6. The synthetic data reached the same broad conclusion as the 604 humans but with far less variety (mode collapse). It is useful as a sanity check but not a replacement for real users.

Go deeper

Next → Module 03: Working with AI

Module 03: Working with AI, prompting, critique and verification

Time: about 5 hours · Output: your personal prompt library and a verification protocol


Learning objectives


Why this matters for a lead

You'll review a lot of AI-assisted work from your team, from PMs and from engineers. You need a shared vocabulary for good AI use ("did you verify that?", "what context did you give it?") and reusable assets (prompts, checklists) that raise the floor for everyone.


1. Prompting fundamentals that last

Prompting tricks come and go with each model generation. These fundamentals don't, because they're about communicating a task clearly, as you would to a capable new colleague.

The 6-part prompt structure

Part Question it answers Example
1. Role / stance Who should it act as? "Act as a senior UX writer for a B2B finance product."
2. Goal What outcome do I want? "Write empty-state copy for the Invoices list."
3. Context What does it need to know? "Users are finance admins; they arrive here after setup; most have no invoices yet; tone: calm, precise, no exclamation marks."
4. Constraints What are the rules and limits? "Headline ≤ 6 words, body ≤ 20 words, one primary CTA, use the term 'invoice' not 'bill'."
5. Output format What shape should the answer take? "Return a table: headline / body / CTA / rationale. Give 8 options."
6. Quality bar / process How should it think and check? "Make the options meaningfully different in approach. After listing, pick the best 2 and explain why."

You don't need all six every time. But when output disappoints, one of these six is usually missing, most often context or constraints.

Other durable habits


2. Diverge → converge with AI

AI is excellent at divergence (volume and variety) if you push against its pull toward the average. You stay in charge of convergence: choosing, combining and justifying.

Forcing real divergence

Bad: "Give me 10 ideas for onboarding." You'll get 10 variations of the same carousel.

Better:

Give me 10 onboarding concepts for [product], each built on a DIFFERENT
underlying strategy. Use these lenses, one per concept:
1. Zero onboarding (learn by doing)
2. Progressive disclosure over the first week
3. Template-first
4. Concierge / human-assisted
5. Import-first (bring your data)
6. Goal-setting first
7. Social / team invite first
8. Interactive tutorial with real data
9. Contextual tips only
10. Something from a non-software domain (e.g., games, hospitality)
For each: one-sentence concept, who it's best for, biggest risk.

Other divergence levers

Converging, which is your job

  1. Kill fast. Cut obviously weak options and note why in one line each. Your reasons are your design judgment, and writing them down trains it.
  2. Cluster. Group the survivors by strategy.
  3. Evaluate against the brief. User goals, business goals, constraints, risks.
  4. Combine. The best concept is often a hybrid.
  5. Decide and document. One paragraph of rationale. This becomes context later.

3. AI as critic

Generation is the obvious use. Critique is the underrated one. A good critique prompt gives you a fast, tireless "second pair of eyes", provided you defend against sycophancy.

Critique prompt patterns

Heuristic evaluation

You are a strict senior UX reviewer. Evaluate the attached screen against
Nielsen's 10 usability heuristics. For each problem:
- Severity: critical / major / minor
- Heuristic violated
- Exact location on screen
- Why it matters for [user type] doing [task]
- Concrete fix
List at most 10, ranked by severity. No praise. If you're unsure, say so.

Persona walk-through (a cognitive-walkthrough style)

Walk through this flow as [specific user: e.g., "a first-time admin at a
50-person company who has 10 minutes between meetings"]. At each step say:
what they're trying to do, what they see, what they'd likely do next, and
where they might hesitate or fail.

Red team

Argue AGAINST this design decision as convincingly as possible: [decision].
What would a sceptical engineer, a sceptical PM, and a frustrated user say?

Consistency check

Compare these 4 screens. List every inconsistency in spacing, type styles,
component usage, terminology, and interaction patterns.

Accessibility pre-check

Review this screen for likely WCAG 2.2 AA issues: contrast, target size,
focus order, labels, reliance on colour, motion. Mark each as "likely" or
"needs tool verification".

Rules for using AI critique


4. Verification: a protocol proportional to risk

Not everything needs the same scrutiny. Use risk tiers:

Tier Examples Verification
Low: drafts, exploration Brainstorms, moodboards, first copy drafts Skim for sense.
Medium: inputs to decisions Research summaries, competitive scans, critique findings Spot-check claims and sources; verify 3 key facts; check that quotes exist in the source.
High: shipped or high-stakes Production copy, legal or financial text, accessibility claims, data visualisations, code Full review by a qualified human, tool-based checks, user testing where relevant, an explicit sign-off.

The "verify 3" habit: for any AI research or summary, pick the 3 claims your decision depends on most and check them against the primary source. If any are wrong, distrust the rest and redo it.

Red flags that need extra checking


5. Your prompt library

Prompts you reuse are assets. Store them, version them, share them.

Format for each entry

## [Name] – [when to use]
Tier: low / medium / high
Inputs needed: [screenshot, brief, persona...]
Prompt:
  ...
Known weaknesses:
  ...
Last improved: [date] – [what changed]

A starter library is in templates/prompt-library.md. Over the course, you'll grow it to 15–25 prompts. In Module 13 it becomes a team asset.

Evolution path: a prompt you use often should graduate into a context file, rule or skill, so that it's applied automatically instead of pasted in each time. That's the step from prompting to context engineering (Module 09).


Common mistakes


Lab 03

Exercise 1: Prompt anatomy (45 min). Take a real task (microcopy, a flow description, a design rationale). Write a one-line prompt and run it. Then write the full 6-part prompt and run it. Compare the two and note which of the six parts made the biggest difference.

Exercise 2: Diverge and converge (60 min). On your capstone, generate 10 strategically different concepts using the lens technique. Kill 7 with one-line reasons, cluster the remaining 3, and write a one-paragraph decision.

Exercise 3: Critique duel (60 min). Do your own heuristic evaluation of one capstone screen (or a current product screen). Then run the AI heuristic prompt. Make a table with three columns: found by both, found only by me, found only by AI. Triage the AI-only items as accept, reject or test.

Exercise 4: Verification drill (30 min). Ask AI for a competitive scan of 4 competitors for your capstone area. Apply "verify 3". Log what you found.

Exercise 5: Build your library (45 min). Save your 5 best prompts from this week in the library format.


Deliverable

  1. Prompt library v1 with at least 5 entries.
  2. Critique duel table with a one-paragraph reflection on where AI critique adds value and where it doesn't.
  3. Your verification protocol (adapt the tiers to your context).

Self-check

  1. Name the six parts of the prompt structure. Which is most often missing?
  2. How do you force genuine divergence instead of 10 variations of the average?
  3. Why should you do your own critique before asking AI?
  4. What is the "verify 3" habit?
  5. When should a prompt graduate into a rule, context file or skill?
Answers
  1. Role, goal, context, constraints, output format, quality bar or process. Context (and often constraints) is most often missing.
  2. Assign each idea a different underlying strategy or lens, ask for extremes, borrow from other domains, and ask for opposites.
  3. To avoid anchoring on AI's framing, and so that the gaps between the two reviews teach you something.
  4. Identify the three claims your decision depends on most and verify them against primary sources. If any fail, distrust and redo the rest.
  5. When you reuse it often, or when others need the same behaviour. It should then be applied automatically as context instead of pasted in each time.

Go deeper

Next → Module 04: AI across the design process

Module 04: AI across the design process

Time: about 6 hours · Output: a research-informed capstone brief, plus your stage-by-stage AI workflow map


Learning objectives


Why this matters for a lead

You'll define the team's workflow. A lead who knows exactly where AI helps (and where it hurts) at each stage can write guidance that speeds the team up without lowering quality, and can push back credibly on "just use AI for research".


The map: AI by stage

Stage Strong uses Use with care Don't replace
Discover Desk research, competitor scans, domain primers, interview guide drafts, transcription Synthesis of real research data, survey design Talking to and observing real users
Define Problem-statement drafts, assumption mapping, JTBD phrasing, "how might we" variants Prioritisation suggestions Deciding the problem worth solving
Ideate Divergent concepts, analogies, extreme options, flows, IA alternatives Choosing among concepts Your judgment and the team's choice
Design Layout variants, content and microcopy, placeholder data, imagery, icons, states Visual identity work, brand-defining choices Taste, coherence, system decisions
Validate Test-script drafts, pilot-testing study materials, note-taking, initial clustering, heuristic pre-checks Analysis and interpretation Usability testing with real users
Deliver Specs, annotations, documentation, release notes, code via agents (Module 10) Accessibility claims, production code Human sign-off

This matches how practitioners actually work. NN/G's 2026 survey found AI is used most for desk-based work and least for work with users (source).


Stage 1: Discover

Desk research

AI (ideally with web search) is very good at fast orientation: "What are the main regulatory constraints for X?", "How do the top 6 competitors handle onboarding?", "Explain the workflow of a warehouse dispatcher."

Do:

Prompt: domain primer

I'm a product designer new to [domain]. Give me a primer:
1) key roles and their goals, 2) typical workflows, 3) jargon (glossary),
4) regulations/constraints, 5) common pain points reported publicly,
6) 10 questions I should ask domain experts.
Cite sources where possible and mark anything uncertain.

Planning research with AI

AI is a solid assistant for drafting interview guides, screeners and survey questions. It's also good at reviewing them for leading questions, double-barrelled questions and jargon.

Review this interview guide for: leading questions, double-barrelled
questions, jargon, missing probes, and questions that ask users to predict
future behaviour. Suggest rewrites.

Synthesis: powerful, but handle with care

AI can transcribe, summarise and cluster interview notes fast. The risks:

A safe synthesis workflow

  1. You read or skim all the raw material first, or at least a substantial sample, and note your top impressions.
  2. AI produces a first-pass clustering with quotes and transcript references.
  3. You check the references, merge, split and rename themes.
  4. You ask AI: "What evidence contradicts theme X?" and "Which participants don't fit any theme?"
  5. You write the final insights. AI can help phrase them, but the claims are yours.

Synthetic users: what they are and aren't good for

"Synthetic users" are AI-generated stand-ins for research participants. NN/G's 2026 comparison (120 synthetic vs 604 human respondents) found they reached the same broad conclusion but with far less variety, plus methodological problems such as the platform rewording questions (source).

Reasonable uses Not acceptable as
Pilot-testing your interview guide or survey wording Evidence of what users need
Generating hypotheses to then test A replacement for usability testing
Rehearsing as an interviewer Grounds for a product decision on their own

As a lead, put this in your team's AI policy (Module 13).


Stage 2: Define

AI helps you articulate and stress-test problem framings.

Deciding which problem matters is a strategic, political and ethical choice. That stays with you and the team.


Stage 3: Ideate

Covered in depth in Module 03 (diverge → converge). Additional ideation uses:


Stage 4: Design

Content and UX writing (one of the highest-value uses)

AI is excellent for drafting and varying copy, once you give it a voice and a terminology.

Prompt: error message system

Our voice: calm, direct, no blame, no exclamation marks, no jargon.
Our glossary: [paste]. Error message structure: what happened + why
(if useful) + what to do next.
Write messages for these 12 error cases: [list]. Return a table:
case / message / action label / notes. Flag any case where you'd need more
information to write a good message.

Visual exploration

Brand-defining work

Core identity, signature interactions, and the "feel" of a product are where AI's pull toward the average hurts most. Use it to explore, but the defining choices should be deliberate human decisions, captured afterwards as context (DESIGN.md, Module 08).


Stage 5: Validate

Never replace testing with real users. The whole value of testing is in what you didn't predict, and AI predicts the predictable.


Stage 6: Deliver


Disclosure: when to say AI was involved

As AI-generated content increases, so do disclosure questions, and the EU's transparency obligations started applying in August 2026, as NN/G notes (source). NN/G's PACED framework helps decide when to disclose:

This applies to user-facing content and to internal deliverables, such as a research report that was largely AI-synthesised.


Common mistakes


Lab 04

Exercise 1: Domain primer (45 min). Run the domain-primer prompt for your capstone. Verify 3 claims. List the 10 expert questions.

Exercise 2: Real research, AI-assisted (2–3 h). Talk to at least 3 real people who match your capstone's users. Thirty-minute calls are enough. Draft the guide with AI and review it for bias. Record or take notes with consent, then follow the safe synthesis workflow above.

Exercise 3: Define (30 min). Generate 5 problem statements, then pick one and justify it. Run a pre-mortem.

Exercise 4: Content system (45 min). Create a voice description and glossary (10–20 terms) for your capstone. Use the error-message prompt to write 8–12 messages, then edit them.

Exercise 5: States inventory (30 min). For your capstone's main screen, use AI to list every state, then review the list and add what it missed.

Exercise 6: Your workflow map (30 min). Turn the stage table into your version: for each stage, what you'll use AI for, which tool, the risk tier and the verification step.


Deliverable

  1. Capstone brief (2–3 pages): problem, users (from real conversations), key insights with evidence, constraints, success metrics, chosen direction, and the risks from the pre-mortem.
  2. Voice and glossary for the capstone.
  3. Personal AI workflow map across the six stages.

Self-check

  1. At which stage is AI used least by practitioners, and why is that appropriate?
  2. Describe the five steps of the safe synthesis workflow.
  3. Give two acceptable and two unacceptable uses of synthetic users.
  4. Why is AI particularly valuable for UX writing, and what must you provide?
  5. What does PACED stand for?
Answers
  1. Work involving real users (testing, interviews). Their value comes from unpredictability and real context, which AI can't simulate.
  2. You review the raw material → AI clusters with references → you verify and reshape → you ask for contradicting evidence and outliers → you write the final insights.
  3. Acceptable: pilot-testing study materials; generating hypotheses. Unacceptable: evidence of user needs; replacing usability tests.
  4. It drafts many variants fast and checks consistency. You must provide voice, glossary, structure rules and the user context.
  5. Policy, Audience, Context, Expectations, Degree of AI use.

Go deeper

Next → Module 05: Figma's AI toolkit

Module 05: Figma's AI toolkit

Time: about 4 hours · Output: a "which Figma AI tool for which job" guide, tested on your capstone

🔧 This module is the most volatile in the course. Features described here are accurate as of October 2026 per Figma's documentation, and several are in beta. Always check Figma's Help Center and developer docs for the current state. Focus on the concepts, because they will outlast the UI.


Learning objectives


Why this matters for a lead

Figma is where your team lives. Knowing its AI layers well lets you set conventions ("always connect the library before prompting the agent"), make the right seat and plan decisions, and design the bridge between your team's Figma work and engineering's coding agents.


1. The four layers

┌─────────────────────────────────────────────────────────────────┐
│ 1. FIGMA AGENT (in Figma Design)                                │
│    Generate, remix, automate busywork, get feedback — on canvas  │
├─────────────────────────────────────────────────────────────────┤
│ 2. FIGMA MAKE                                                   │
│    Prompt → interactive, code-backed prototypes/apps            │
├─────────────────────────────────────────────────────────────────┤
│ 3. FIGMA MCP SERVER (for external agents)                       │
│    Read design context · Write to canvas · Code → canvas         │
│    Make & FigJam resources · Code Connect · Figma Specs          │
├─────────────────────────────────────────────────────────────────┤
│ 4. YOUR DESIGN SYSTEM (libraries, variables, components, docs)  │
│    The foundation every layer above draws on                    │
└─────────────────────────────────────────────────────────────────┘

Key insight: layers 1–3 are only as good as layer 4. Figma's documentation repeats this throughout: write-to-canvas "works especially well with design systems", and the agent produces better results with a connected library. Modules 07–08 are about making layer 4 excellent.


2. The Figma agent (in Figma Design)

As of May 20, 2026, Figma's agent became the entry point for generation features such as the earlier "First Draft" (Figma Help).

What it does

Per Figma's help article:

Permissions to know (as lead)

Good uses

Habits to teach your team

  1. Connect the library first, every time.
  2. @-reference components and variables instead of describing them.
  3. Duplicate before big changes if you want to compare (Figma's own tip).
  4. Review agent output like a junior designer's work: check structure, naming and variable use, not just looks.

3. Figma Make

Figma Make turns prompts (and designs) into interactive, code-backed prototypes and apps. It is aimed at designers.

When to use Make

How Make connects to production

Through the MCP server, an engineer's (or your) coding agent can pull resources from a Make file into the codebase, such as the code for a component's behaviour and styles, and implement them using the existing production components (Figma docs).

Figma's tip: "Name the component in your codebase you want your agent to use, so it extends what you already have instead of creating something new." That's a good example of a durable principle (reuse the system) expressed as a tool tip.

Make vs other AI prototyping tools

Covered in depth in Module 06. In short: Make is the best choice when you want to stay close to Figma and your library. Tools like v0, Lovable, Bolt or a coding agent give you more control and closer-to-production code.


4. The Figma MCP server

This is the most strategically important layer for a lead, because it connects your system to every coding agent in the company.

What it is

An MCP server (Module 02) that exposes Figma to AI agents. There are two ways to connect (Figma docs):

Supported clients include Claude Code, Claude Desktop, Codex, Copilot CLI, Cursor, VS Code, Android Studio and others.

What it can do (October 2026)

Capability What happens Who it's for
Generate code from frames Agent reads a selected frame and writes code Devs, design engineers
Extract design context Variables, components and layout data go to the IDE Design-system work
Write to canvas (beta) Agent creates or edits real Figma content (frames, components, variants, variables, auto layout) using your system Designers and DS teams
Code to canvas Capture live UI from a browser (production, staging or localhost) as editable Figma layers Design review of what was built
Make resources Pull code and resources from Make files Prototype to production
FigJam resources Use diagrams and flows as context Early ideas into dev
Code Connect Map Figma components to real code components Consistent generated code
Figma Specs (open beta) Agents read, create and update specs via the figma-spec skill Requirements and decisions

Write to canvas vs code to canvas

These are easy to confuse, and the difference matters:

Figma suggests using them together: capture the latest UI, then have the agent refine it with your design system.

Write-to-canvas notes

The round trip this enables

     Figma (design system)                         Code (component library)
  ┌──────────────────────┐   read design context   ┌──────────────────────┐
  │ Components, variables │ ──────────────────────→ │ Agent writes code    │
  │ Code Connect mappings │                         │ using real components│
  │                       │ ←────────────────────── │                      │
  └──────────────────────┘   code to canvas /       └──────────────────────┘
            ↑                write to canvas
            └── designers review, annotate, refine ──┘

Module 10 has you do this hands-on.

Plans and limits (as lead)

🔧 Rate limits apply, and some features need specific plans and seats. Write to canvas needs a Professional, Education, Organization or Enterprise plan with edit access. Code Connect has framework limits on Professional plans (one active framework). Check Plans, access and permissions before recommending a rollout.


5. Choosing the right tool

You want to... Use
Rename layers, apply auto layout, tokenise raw values Figma agent
Explore layout variants with your components Figma agent (library connected)
Get quick design feedback in context Figma agent, then verify (Module 03)
Build a clickable, stateful prototype for testing Figma Make, or another AI prototyping tool (Module 06)
Hand a design to an engineer's coding agent MCP server + Code Connect + rules (Module 10)
Review what was actually built Code to canvas
Have an external agent build or modify Figma content at scale Write to canvas (beta; duplicate first)
Keep requirements and decisions in sync with the agent Figma Specs (open beta)

When to leave Figma


Common mistakes


Lab 05

Exercise 1: Agent busywork (45 min). Take a messy file (old work is perfect). Ask the agent to rename layers semantically, apply auto layout to 3 frames, and convert raw colour values to existing variables. Review each change and log the time saved and any errors.

Exercise 2: Library-connected generation (45 min). Connect a library (your company's, or a community UI kit). Generate the same capstone screen twice: once without the library connected and once with it, @-referencing 3 components. Compare structure, not just looks: are real instances used? Are variables bound?

Exercise 3: Make a prototype (60 min). In Figma Make, build a small interactive version of one capstone interaction, such as a filter panel or a multi-step form. Note what was easy, what was hard and what felt "average".

Exercise 4: Code to canvas (optional, 30 min, needs MCP set up). Capture any live web page you have rights to use (your company's staging site, or a simple local page) into Figma and inspect the layers. What's lost compared with a system-built design?

Exercise 5: Your tool guide (30 min). Turn section 5 into a one-page guide for your future team, including the habits from section 2.


Deliverable

"Figma AI at [Team]": a one-page guide covering which tool for which job, the five habits, the permissions and privacy notes (chat visibility), and the plan or seat implications. Include your before/after comparison from Exercise 2.


Self-check

  1. Name the four layers of Figma's AI ecosystem.
  2. What's the difference between write to canvas and code to canvas?
  3. Why does connecting a library matter for agent output?
  4. Which MCP server type does Figma recommend, and why?
  5. What precaution does Figma recommend before using write-to-canvas on important files?
Answers
  1. The Figma agent, Figma Make, the Figma MCP server, and your design system as the foundation.
  2. Write to canvas builds system-connected content (components, variables) via use_figma. Code to canvas captures running UI as flat layers with no library connection.
  3. Without it, the agent invents generic UI. With it, the agent uses your real components, variables and styles, so output is consistent and editable.
  4. The remote server (mcp.figma.com/mcp). It has the broadest features, doesn't require the desktop app, and is required for write to canvas.
  5. Test on a duplicate library or draft file first and keep a backup, because the feature is in beta.

Go deeper

Next → Module 06: AI prototyping

Module 06: AI prototyping and testing with real users

Time: about 8 hours, spread across 2 weeks · Output: a tested, interactive capstone prototype (v2) and a findings report


Learning objectives


Why this matters for a lead

AI prototyping is the most visible change in design practice, and the most misunderstood. Stakeholders will see a polished AI prototype and ask, "Can we just ship this?" A lead needs a clear point of view on what prototypes are for, how they're validated, and where they stop.


1. Why interactive prototypes changed the game

Before AI, complex interactions (filters, dashboards, data tables, conversational UI, multi-step logic) were tedious to prototype. Teams tested a few happy-path screens and waited for engineering to see real behaviour.

NN/G's 2026 article Test Complex Interactions Earlier with AI Prototyping describes what changed:

The durable lesson: for complex interactions, realistic behaviour and data produce better feedback earlier. For simple questions (layout preference, content comprehension, visual hierarchy), static prototypes are still fine and often faster.


2. Static or interactive? Decide first

Your research question is about... Prototype type
Visual hierarchy, first impression, layout comprehension Static Figma (maybe a click-through)
Content and copy comprehension Static, or plain text
Navigation and IA findability Click-through or tree test
Filtering, sorting, search behaviour Interactive, with realistic data
Forms with validation and conditional logic Interactive
Dashboards and data exploration Interactive, with realistic data
Conversational or AI features Interactive, connected to a real model
Multi-step flows with branching Interactive, or a well-built click-through
Micro-interactions, motion Interactive (code), or Figma prototyping for simple cases

Rule of thumb: prototype the minimum fidelity that answers the research question. AI makes high fidelity cheap to create, but high fidelity can still cost you, through slower iteration, attachment, and stakeholders assuming it's done.


3. The tool landscape (🔧 volatile, so choose by category)

Category Examples Strengths Trade-offs
In-Figma Figma Make Close to your files and library; designer-friendly; MCP can pull Make resources into code Less control over code structure
Prompt-to-app builders v0, Lovable, Bolt, Magic Patterns Very fast; hosted links for testing; good-looking defaults Defaults pull toward a generic look; varying control
Coding agents Cursor, Claude Code, GitHub Copilot, Codex Full control; can use your real component library; closest to production Needs basic comfort with files, a terminal and git (Module 10)

NN/G: "The tool you use depends on how much control you need and how comfortable you are editing code."

Recommendation for this course: use one prompt-to-app builder or Make now, and a coding agent in Module 10. As a lead you'll want both: builders for speed and agents for system-faithful prototypes.


4. The six-step AI prototyping process

From NN/G's article, with practical additions:

Step 1: Decide what the prototype must do

Write the research questions and derive the required behaviour:

Research question: Can admins find and fix a misconfigured spending rule
in under 2 minutes?
Must work: rule list with search; rule detail; edit; validation errors;
save; undo. Data: 40 realistic rules incl. 3 misconfigured.
Doesn't need to work: login, settings, other modules.

Step 2: Make your design decisions before prompting

Layout, hierarchy, interactions and edge cases (empty, error, loading). NN/G: "The quality of the prompt... depends on the thinking you do in this step." Sketch or wireframe in Figma first.

If you leave design decisions to the AI tool, it will fill in the gaps, with average choices. The decisions remain yours.

Step 3: Collect or create data

Prompt: realistic dataset

Generate a JSON dataset of 40 spending rules for a mid-size company.
Fields: id, name, category, limit (EUR), approver role, status
(active/paused/misconfigured), lastEdited, editor name.
Include: 3 misconfigured rules (explain why in a "notes" field), 2 with
very long names (60+ chars), 1 with limit 0, varied categories, realistic
European names. Return valid JSON only.

Step 4: Write a structured prompt (markdown helps)

# Prototype: Spending rules editor

## Goal
Test whether admins can find and fix misconfigured rules quickly.

## Users
Finance admins at 50–500 person companies; expert users; use it weekly.

## Layout
- Left: searchable, filterable rule list (status chips, category filter)
- Right: rule detail panel with inline editing
- Top: summary bar (total rules, # misconfigured – clickable filter)

## Interactions
- Search filters list as you type
- Clicking a rule opens detail; edits validate on blur
- Save shows toast with Undo (10s)
- Misconfigured rules show inline warning with "Fix" suggestion

## States
Empty search result; loading (300ms simulated); validation error; save
error (simulate on rule id 13); success.

## Visual
Use these tokens: [paste key tokens or DESIGN.md excerpt]. Dense, calm,
professional; no gradients; 8px spacing grid.

## Data
Use attached rules.json.

Step 5: Generate in the tool

Attach the prompt, data, sketches, screenshots and (if supported) your DESIGN.md.

Step 6: Edit, iterate, then pilot-test


5. Getting AI prototypes to look like your product

Prompt-to-app tools default to a generic aesthetic. To pull them toward your system:

  1. Give exact tokens: colours, type scale, spacing, radius, ideally as a DESIGN.md (Module 08).
  2. Attach screenshots of 2–3 real screens as visual reference.
  3. Name components and patterns: "use a data table with sticky header", "use toast for confirmations".
  4. State what not to do: "no gradients, no emoji, no card shadows".
  5. For the highest fidelity, use a coding agent with your real component library (Module 10).

6. Testing AI prototypes with real users

The research method is the same as always. The new considerations are:

Sample size: 5 participants per round finds most major usability problems in qualitative testing. Iterate, then test again.

Analysing: apply the safe synthesis workflow from Module 04.


7. The fidelity trap: prototype ≠ product

NN/G warns: a polished AI prototype prompts "can we just ship this?", but it may contain wrong patterns, confusing hierarchy and repeated elements, plus (from engineering's perspective) no security, error handling, accessibility, performance, tests or architecture.

As a lead, establish this rule: A prototype is a learning artifact. Production is built through the agreed pipeline: system components, code review, accessibility and QA gates (Module 11).

How to communicate it:


Common mistakes


Lab 06 (two weeks)

Week A: Build

  1. Research questions (30 min). Write 2–3 research questions for your capstone and derive what must and must not work.
  2. Design decisions (60–90 min). Sketch or wireframe the key screens and all states in Figma.
  3. Dataset (30 min). Generate realistic data with edge cases and review it.
  4. Prompt (45 min). Write the structured markdown prompt.
  5. Build (2–3 h). Generate in Make, v0, Lovable or Bolt. Iterate until it supports your test tasks. Log each iteration in your AI log.
  6. Pilot (30 min). Have a colleague run through it.

Week B: Test

  1. Test plan (45 min). Write 3–5 tasks with success criteria.
  2. Sessions (3 h). Run 3–5 moderated sessions with real target users.
  3. Synthesis (60 min). Write findings ranked by severity, with evidence.
  4. Iterate (60 min). Fix the top 3 issues and produce v2.

Deliverable

  1. Prototype v1 and v2 links, with the prompt and dataset.
  2. Test report (2 pages): research questions, method, participants, findings by severity, evidence, changes made.
  3. A reflection: what did interactivity reveal that a static prototype wouldn't have?

Self-check

  1. Name three research questions that need an interactive prototype, and two that don't.
  2. What are NN/G's steps for AI prototyping complex interfaces?
  3. What edge cases should a synthetic dataset include?
  4. What is the fidelity trap, and how do you protect against it as a lead?
  5. How do you make a prompt-to-app builder produce something closer to your brand?
Answers
  1. Interactive: filtering and search behaviour, conditional forms, conversational AI responses. Not needed: first-impression layout preference, copy comprehension.
  2. Decide what it must do → make the design decisions → collect or create data → write a detailed prompt with data → generate in the tool → edit, iterate and pilot-test.
  3. Long text, empty or zero values, extremes, many and zero items, special characters, invalid states, and realistic variety.
  4. Polished prototypes get mistaken for production-ready work, despite hidden pattern, hierarchy and engineering gaps. Protect against it by labelling prototypes, presenting learnings, and having a defined production pipeline with design review and QA gates.
  5. Give exact tokens (ideally DESIGN.md), reference screenshots, named patterns and components, and explicit "don'ts". For the highest fidelity, use a coding agent with your real components.

Go deeper

Next → Module 07: Design system foundations

Module 07: Design system foundations for the AI era

Time: about 8 hours · Output: a tokenised mini design system in Figma (variables plus 6–8 core components) for your capstone


Learning objectives


Why this matters for a lead

AI amplifies whatever system it's given. A clean system yields consistent output at speed, and a messy one yields inconsistency at speed. As lead, the design system is your highest-leverage asset: it shapes the work of your designers, your engineers, and every AI agent touching UI.


1. What a design system is

A design system is a shared set of decisions, expressed as reusable assets (tokens, components, patterns), documentation and a governance process, so that teams build consistent products faster.

NN/G's design systems course puts it well: design systems "aren't just style guides or component libraries. They are living products and an ongoing practice of decision-making at scale" (source).

The layers

┌──────────────────────────────────────────────┐
│ Governance & contribution (how it evolves)   │  ← Module 13
├──────────────────────────────────────────────┤
│ Documentation & guidelines (when/why/how)    │  ← Module 08 (for AI too)
├──────────────────────────────────────────────┤
│ Patterns (forms, tables, empty states, flows)│
├──────────────────────────────────────────────┤
│ Components (Button, Input, Modal...)         │
├──────────────────────────────────────────────┤
│ Tokens (color, type, space, radius, motion)  │
├──────────────────────────────────────────────┤
│ Principles (what we value, trade-offs)       │
└──────────────────────────────────────────────┘

Why AI raises the stakes

  1. Agents read structure, not vibes. An agent can't tell that Rectangle 47 is a card. It can use Card/Elevated with a bound color/bg/surface variable.
  2. Generated UI has no taste of its own. Without a system, it falls back to the generic average.
  3. More people generate UI (PMs, engineers, agents). A system plus rules is how your standards reach work you never see.
  4. The Figma MCP server passes your system to agents: variables, components, Code Connect mappings. Your system is the interface.

2. Design tokens

What a token is

A design token is a named design decision stored as data: color.bg.surface = #FFFFFF. Tokens are the single source of truth shared between design tools and code.

The three tiers

Tier Also called Purpose Example
Primitive Global, core, base The raw palette: every available value blue.600 = #2563EB, space.4 = 16px
Semantic Alias, system Meaning and intent, referencing primitives color.action.primary = {blue.600}, space.inset.md = {space.4}
Component Specific Decisions for one component (use sparingly) button.primary.bg = {color.action.primary}

Why tiers matter:

Rule: components should use semantic tokens and almost never primitives directly.

Naming tokens

A common structure is category → property → role/variant → state:

color / bg / surface
color / bg / surface-raised
color / text / primary
color / text / muted
color / border / default
color / action / primary / default
color / action / primary / hover
color / feedback / danger / bg
space / inset / sm | md | lg
space / stack / sm | md | lg
radius / sm | md | lg | full
font / size / body | heading-sm | heading-lg

Good names are predictable (someone can guess a token name they've never seen), purposeful (they describe intent, not appearance), and consistent (one pattern everywhere).

The W3C Design Tokens standard (DTCG)

The Design Tokens Community Group (DTCG) at the W3C published the first stable version (2025.10) of the Design Tokens specification (designtokens.org). It defines a vendor-neutral JSON format for exchanging tokens between tools. Figma, Penpot, Sketch, Framer, Style Dictionary, Tokens Studio, Supernova, zeroheight and others are listed as adopters or participants.

Conceptually, a DTCG token file looks like this:

{
  "color": {
    "blue": {
      "600": { "$type": "color", "$value": "#2563EB" }
    },
    "action": {
      "primary": {
        "$type": "color",
        "$value": "{color.blue.600}",
        "$description": "Primary interactive elements: main CTA, links, selected states."
      }
    }
  }
}

Key ideas: $value, $type, $description, groups (nesting) and aliases ({color.blue.600}).

Why a lead should care: a standard format means tokens can flow Figma → code → other tools without hand translation, typically via a pipeline (for example Figma variables → export → Style Dictionary → CSS variables and platform files). You don't need to build the pipeline yourself, but you should insist on one source of truth and know that the standard exists. 🔧 Check your tooling's current DTCG support.

Note $description: descriptions travel with tokens and are read by tools and agents. Writing them is a cheap, high-value AI-readiness step (Module 08).


3. Tokens in Figma: variables

🔧 Figma implements tokens as variables, organised into collections with modes.

Concept What it is Example
Variable A named value (colour, number, string, boolean) color/bg/surface
Collection A group of variables, often one per tier or category Primitives, Semantic, Spacing
Mode Alternate values for the same variables Light / Dark; Compact / Comfortable; Brand A / Brand B
Alias A variable that references another color/action/primary → blue/600
Scoping Limit where a variable can be applied Text colours only appear in text fill pickers

Recommended setup for this course

Collection: Primitives        (no modes; hidden from publishing if possible)
  blue/50…900, grey/50…900, red/…, green/…, amber/…
  space/0,1,2,3,4,6,8,12,16    (4px base)
  radius/0,2,4,8,12,full

Collection: Semantic color    (modes: Light, Dark)
  color/bg/*, color/text/*, color/border/*, color/action/*, color/feedback/*

Collection: Semantic size     (modes: Comfortable, Compact) – optional
  space/inset/*, space/stack/*, space/inline/*

Use scoping so designers (and agents) only see appropriate variables in each picker. That's a quiet but powerful quality guardrail.

Typography: use text styles (or typography variables, where your setup supports them) with semantic names like heading/lg and body/md.


4. Components

Anatomy of a good component

Aspect Good practice
Name Button, not btn-final-v3. Use slash grouping only for real hierarchy (Form/Input).
Properties Use component properties (variant, boolean, text, instance swap) rather than an explosion of variants.
Variants Only for real visual or structural differences: Variant=Primary|Secondary|Tertiary, Size=Sm|Md|Lg, State=Default|Hover|Focus|Disabled.
Auto layout Everywhere. Content-driven sizing, padding bound to spacing variables.
Bindings Fills, strokes, radius, spacing and type bound to variables. No raw hex values.
Layer names Semantic (label, icon-leading), not Frame 12.
Description When to use, when not to, related components (Module 08).
States Include focus (visible!), disabled, error and loading where relevant.

Match property names to code (critical for AI)

If engineering's Button takes variant="primary" | "secondary" and size="sm" | "md" | "lg", name Figma properties the same way. That makes Code Connect mapping trivial (Module 08) and makes MCP output closer to real code.

Tip: sit with an engineer and compare component APIs to Figma properties. Every mismatch is a translation error waiting to happen, for humans and agents alike.

Core component set for your capstone (6–8)

  1. Button: variants, sizes, icon options, states including focus and loading
  2. Text input: label, helper, error, disabled, with an optional icon
  3. Select / dropdown
  4. Checkbox / toggle
  5. Card / container
  6. Modal / dialog
  7. Toast / inline alert: info, success, warning, danger
  8. Empty state: illustration or icon, title, body, action

Then one pattern relevant to your capstone, such as a filter bar, table row or form section.


5. Accessibility built into the system

Building accessibility into the system means every product (and every AI generation) inherits it.

Document these in component descriptions, because agents will read them (Module 08).


6. Documentation basics

At minimum, every component needs:

  1. Purpose: what it's for, in one line.
  2. When to use / when not to use, plus alternatives.
  3. Anatomy: named parts.
  4. Properties: what each does.
  5. Behaviour: interactions and states.
  6. Content guidelines: label length, tone.
  7. Accessibility notes.

Free reference: Figma's designsystems.com has guides on space, grids, iconography, typography and content strategy.


Common mistakes


Lab 07

Exercise 1: Audit (45 min). Screenshot 5–8 screens from your capstone or a real product. Use AI to help list every colour, font size, spacing value and component variant in use. Count the inconsistencies, because this becomes your "why we need a system" evidence.

Exercise 2: Token architecture (90 min). Define primitives and semantic tokens (colour with light and dark modes, spacing, radius, type). Create them as Figma variables with scoping. Write a $description-style one-liner for each semantic token in the variable description field.

Exercise 3: Contrast check (30 min). Verify every semantic text and background pair in both modes with a contrast checker and fix failures.

Exercise 4: Components (3 h). Build the 6–8 core components, fully bound to variables, with auto layout, properties, all states and semantic layer names.

Exercise 5: Pattern (60 min). Build one capstone-specific pattern from the components.

Exercise 6: Rebuild one screen (45 min). Rebuild your main capstone screen using only system components. Switch to dark mode. Did everything theme correctly? Fix what didn't.

Optional: export your variables as JSON (via a plugin or your preferred method) and look at the structure. Can you see the tiers?


Deliverable

A published Figma library with:


Self-check

  1. What are the three token tiers, and which should components use?
  2. Why are semantic names better for AI agents than visual names?
  3. What is the DTCG, and what did it publish in October 2025?
  4. Why should Figma component properties match code component props?
  5. What WCAG contrast ratios apply to normal text and to UI components?
Answers
  1. Primitive → semantic → component. Components should use semantic tokens (and component tokens where needed), not primitives.
  2. They encode intent ("when to use"), so the agent picks correctly. color.text.danger is self-explanatory, red.500 is not.
  3. The W3C Design Tokens Community Group. It published the first stable version (2025.10) of the Design Tokens specification, a vendor-neutral JSON format for tokens.
  4. To make Code Connect mapping straightforward and AI-generated code accurate, and to avoid translation errors between design and engineering.
  5. 4.5:1 for normal text, 3:1 for large text and for essential UI components and graphics (WCAG 2.2 AA).

Go deeper

Next → Module 08: Making your design system AI-ready

Module 08: Making your design system AI-ready

Time: about 6 hours · Output: component descriptions, a DESIGN.md, an agent rules file, and an AI-readiness scorecard for your system


Learning objectives


Why this matters for a lead

This is where design leadership multiplies. Without AI-readiness, agents improvise. With it, every agent (yours, your engineers', your PMs') builds with your components, your tokens and your rules. You stop policing output one screen at a time and start shaping it at the source.


1. What "machine-readable" means

A human can infer meaning from visual context, history and conversation. An agent can only use what's explicit and structured. A machine-readable design system has:

Property Human-only system Machine-readable system
Names Frame 23, btn copy 2 Button, icon-leading, color/text/muted
Values Raw hex and px Variables / tokens with aliases
Intent In designers' heads In descriptions: when to use, when not
Code link "Ask Sam which component" Code Connect mapping
Rules Tribal knowledge Rules files in the repo
Visual identity Brand PDF DESIGN.md (tokens plus rationale)
UX knowledge Research decks UX.md / context library (Module 09)

The test: could a capable new hire build a correct screen using only what's written down and structured? If yes, an agent probably can too.


2. Component descriptions

Figma components have a description field. It shows in the UI and is part of what tools and agents can read. Treat it like a short spec.

Template

PURPOSE: Primary action trigger for forms and dialogs.
USE WHEN: One main action per view/section (Save, Continue, Create).
DON'T USE: For navigation (use Link); for destructive actions (use
Button variant=danger); more than one primary per section.
PROPERTIES: variant (primary|secondary|tertiary|danger), size (sm|md|lg),
iconLeading, iconTrailing, loading, disabled.
CONTENT: Verb-first, ≤ 3 words, sentence case ("Save changes").
A11Y: Min target 24×24 (44×44 on touch). Visible focus ring
(color/border/focus). Loading state must keep label for screen readers.
CODE: <Button> in @acme/ui (see Code Connect).
RELATED: Link, IconButton, ButtonGroup.

Write these for all core components. It takes about 10 minutes each and is the highest-ROI AI-readiness task you can do. (The Figma agent can draft them from your component, and then you edit.)

Also describe variables: color/text/muted: "Secondary text: metadata, helper text, timestamps. Not for disabled text (use color/text/disabled). Min contrast 4.5:1 on bg/surface."


3. DESIGN.md: visual identity for coding agents

In April 2026, Google Labs open-sourced DESIGN.md, a format for describing a product's visual identity to coding agents (GitHub; NN/G's coverage). It's a draft (alpha) specification, but the idea is durable and easy to adopt.

Structure

A DESIGN.md combines two layers:

  1. Machine-readable tokens in YAML front matter (or YAML blocks): colours, typography, rounded (radii), spacing, components.
  2. Human-readable rationale in markdown: what the values are for and how to apply them, plus do's and don'ts.

"Tokens give agents exact values. Prose tells them why those values exist and how to apply them." (DESIGN.md README)

Example (abridged)

---
name: Acme Finance
colors:
  text-primary: "#111827"
  text-muted: "#4B5563"
  surface: "#FFFFFF"
  action-primary: "#2563EB"
  danger: "#B91C1C"
typography:
  heading-lg: { fontFamily: Inter, fontSize: 1.5rem, fontWeight: 600 }
  body-md: { fontFamily: Inter, fontSize: 1rem, lineHeight: 1.5 }
rounded:
  sm: 4px
  md: 8px
spacing:
  sm: 8px
  md: 16px
  lg: 24px
---

## Overview
Calm, precise, trustworthy. Dense layouts for expert users; whitespace is
used for grouping, not decoration.

## Colors
- **action-primary** is the only colour for primary actions and links.
  Never use it decoratively.
- **danger** only for destructive actions and errors; always pair with an
  icon or text.

## Typography
One family (Inter). Max three sizes per screen. Sentence case everywhere.

## Do / Don't
- Do: use tables for comparable data.
- Don't: use gradients, shadows deeper than 1 level, or emoji in UI.

Tooling

The project provides a CLI that lints a DESIGN.md (broken token references, WCAG contrast checks) and diffs two versions to detect regressions:

npx @google/design.md lint DESIGN.md
npx @google/design.md diff DESIGN.md DESIGN-v2.md

🔧 This tool is new. Check the repo for the current spec.

Where DESIGN.md fits


Code Connect links components in your design files to components in your codebase. It makes Dev Mode show real production snippets, and it gives the Figma MCP server direct references to your actual code, so agents use <Button variant="primary"> from your library instead of inventing a <button className="bg-blue-600…"> (Figma docs).

Two ways to set it up

Code Connect UI Code Connect CLI
Where Inside Figma, with GitHub integration In the code repo
Who Designers and DS teams, with engineering Engineers / design engineers
Strength Easy start; one-to-many mappings (React, SwiftUI, Compose, Vue...) Full control via template files

They can be used together. CLI-created connections appear in the UI but are edited in the CLI.

What a mapping looks like (template file, conceptually)

// url=https://www.figma.com/file/…/Button?node-id=123
import figma from 'figma'
const instance = figma.selectedInstance

export default {
  example: figma.code`
    <Button
      size={${instance.getEnum('Size', { Large: 'large', Medium: 'medium', Small: 'small' })}}
      disabled={${instance.getBoolean('Disabled')}}
    >
      ${instance.getString('Text Content')}
    </Button>
  `,
  imports: ['import { Button } from "components/Button"'],
  id: 'button',
}

Notice how it maps Figma properties to code props. This is why Module 07 insisted on matching names: mismatched names mean more mapping work and more mistakes.

There is also a figma-code-connect skill that helps coding agents write these templates from a component URL.

Plan notes (🔧)

On Professional plans you can have one active framework at a time. Organization and Enterprise plans can have multiple. This matters if you ship web and native.

Your role as lead

You probably won't write the templates. You will:


5. Rules files: instructions agents always follow

Rules are project-level instructions an agent follows every time, "the unwritten rules of your codebase that an experienced developer would pass on to a new teammate" (Figma).

Where they live (🔧 varies by tool)

Tool Typical file
Many agents (open convention) AGENTS.md at repo root
Claude Code CLAUDE.md
Cursor .cursor/rules/*
GitHub Copilot .github/copilot-instructions.md (plus path-specific instruction files)

Many teams keep one canonical file (often AGENTS.md) and reference it from the others.

What to put in them: design-system rules

From Figma's recommended general rules (adapted):

## Design system rules
- IMPORTANT: Always use components from `packages/ui` when possible.
  Never create a new Button, Input, Modal, etc. if one exists.
- Never hardcode colours, spacing, radii or font sizes. Use tokens
  (CSS variables from `packages/tokens`). If a token is missing, stop
  and ask — do not invent one.
- Follow WCAG 2.2 AA: labels on all inputs, visible focus, contrast ≥ 4.5:1.
- Use sentence case for all UI text. Use terms from /docs/GLOSSARY.md.
- Read DESIGN.md before any UI work.

## Figma MCP flow (do not skip)
1. Run get_design_context for the exact node(s).
2. If too large, run get_metadata, then re-fetch only needed nodes.
3. Run get_screenshot for visual reference.
4. Only then implement. Treat MCP output (often React + Tailwind) as a
   description of design intent, not final code style — translate it into
   this project's components and tokens.
5. Validate against the screenshot before marking complete.

Figma also suggests asking the agent to generate rules by analysing the codebase (where tokens live, the component architecture, styling approach, icon system), then reviewing them. A full template is in templates/AGENTS.md.

Rules hygiene


6. Using AI to audit your design system

Agents can help maintain the system too.


7. The AI-readiness scorecard

Score each 0–2 (0 = absent, 1 = partial, 2 = solid):

# Criterion
1 All colours, spacing, radii and type use variables or styles (no raw values)
2 Token tiers exist (primitive → semantic), with semantic names
3 Variables have descriptions
4 Components have semantic names and layer names
5 Components have structured descriptions (purpose, use/don't, a11y, code)
6 Figma properties match code props
7 Code Connect covers the top 10 components
8 DESIGN.md exists, is linted and is in sync with Figma
9 Rules file exists, is versioned and owned
10 A context-comparison test has shown improvement (Module 09)

0–7: not AI-ready; agents will improvise. 8–14: partially ready; expect drift. 15–20: AI-ready; agents mostly stay on-system.


Common mistakes


Lab 08

Exercise 1: Descriptions (90 min). Write structured descriptions for all your capstone components and semantic variables. Try having the Figma agent draft them first, then edit and compare.

Exercise 2: DESIGN.md (60 min). Write a DESIGN.md for your capstone system: tokens in YAML plus rationale prose. If you have Node.js, run npx @google/design.md lint DESIGN.md and fix the findings. (If not, do it in Module 10 when you set up a coding environment.)

Exercise 3: Rules file (45 min). Adapt templates/AGENTS.md for your capstone.

Exercise 4: Code Connect mapping plan (30 min). You may not have a codebase yet. List your components, their Figma properties and the props you'd expect in code. Mark which to connect first. (You'll implement 2 in Module 10.)

Exercise 5: Scorecard (30 min). Score your capstone system, and also a real system you know, such as your company's. Write the top 3 improvements for each.


Deliverable

  1. Component and variable descriptions in your Figma library.
  2. DESIGN.md (linted if possible).
  3. AGENTS.md (design-system rules plus the Figma MCP flow).
  4. AI-readiness scorecard with an improvement plan.

Self-check

  1. What's the "new hire test" for machine-readability?
  2. What are the two layers of a DESIGN.md?
  3. What does Code Connect give the Figma MCP server that it otherwise lacks?
  4. Name three places rules files live, depending on the tool.
  5. How should rules evolve over time?
Answers
  1. Could a capable new hire build a correct screen using only what's written and structured? If yes, an agent likely can.
  2. Machine-readable YAML tokens (exact values) and human-readable markdown rationale (why and how to apply them).
  3. Direct references to the real code components (imports, props), so agents reuse your library instead of generating new markup.
  4. Any three of AGENTS.md, CLAUDE.md, .cursor/rules/, .github/copilot-instructions.md.
  5. They're versioned and owned, reviewed like code, and updated from observed failures: each drift prompts the question "which rule would have prevented this?"

Go deeper

Next → Module 09: Context engineering

Module 09: Context engineering and UX-context design

Time: about 6 hours · Output: UX.md (your product's UX context), a context library structure, and a with/without-context experiment


Learning objectives


Why this matters for a lead

This is probably the most important new responsibility of an AI-era design lead. In many organisations, designers are no longer the only people producing designs: PMs make mockups and engineers' coding agents choose labels and error states. NN/G's answer is not gatekeeping. It is to make sure everything AI generates, no matter who prompts it, is informed by the organisation's knowledge of its users and design standards (source).

If you own that context, your influence extends to every screen, including the ones you never see.


1. From prompts to context

Context is everything the model can see when it does the work: your request plus instructions, standards, examples and background information (NN/G).

NN/G's research with AI power users found they spent more effort engineering context libraries than crafting prompts, and most prompts were casually dictated (source). "Curating the right context now matters even more than writing a good prompt" (source).

An analogy: the house builder who never meets your family designs the average house, which is wrong in ways that matter if you use a wheelchair or work from home. "That's not the builder's fault; the problem is the builder didn't have context." (NN/G)


2. The three roles of context

From NN/G's study of AI power users (source):

Role Definition Design examples
Global Rarely changes; shapes the agent's actions across all tasks Design principles, DESIGN.md, UX.md, accessibility rules, glossary, governance rules
Local Intentionally scoped to a specific task or project This feature's brief, research findings for this flow, the Figma frame, the test plan
Ambient Raw, uncurated streams the agent sifts through Slack threads, meeting transcripts, email, support tickets, analytics
        ┌────────────── ambient (Slack, transcripts, tickets) ──────────────┐
        │                                                                    │
        │     [local: brief]   [local: research]   [local: Figma frame]      │
        │            \               |                    /                  │
        │             ───────→  AI OUTPUT  ←──────────────                   │
        │                           ↑                                        │
        │   ═══════ global: principles · DESIGN.md · UX.md · rules ═══════   │
        └────────────────────────────────────────────────────────────────────┘

Information can change roles. A Slack decision (ambient) becomes local when you point the agent at it, and may become global if it turns into a standing rule.

Design-lead implication: your job is mostly to curate global context (the standards everyone shares) and to define templates for local context (what a good feature brief contains). Be cautious with ambient context: it's noisy and can contain sensitive data.


3. UX-context design

UX-context design is the practice of discovering and curating what an organization knows and wants into the context that guides everything its AI tools generate: from who its users are and the world they live in, to how a product should look and behave. (NN/G)

It also involves testing the context with the models your team uses and refining it.

Why traditional deliverables aren't enough

A persona has a stock photo and a name to help humans empathise. "A model does not need persuading, it needs the underlying reasoning." (NN/G) So AI-ready deliverables are:

Curation, not handoff

Traditional deliverables are handed off and left behind. UX context is continuously curated: "New research updates it, and so does watching what the AI gets wrong." (NN/G)


4. Writing UX.md

NN/G proposes UX.md as a hypothesis: a broader companion to DESIGN.md. DESIGN.md covers visual identity; UX.md covers experience knowledge. For large products, UX.md can be an index to a folder of context files.

1. Research synthesis: insights as constraints

Write findings so they constrain generation:

❌ "Users find onboarding hard." ✅ "Users abandon setup when asked for information they don't have on hand. → Never require external info (IDs, documents) in the first session; allow save-and-return."

Include the evidence strength (for example "n=12 interviews, 2025-Q4") so agents and humans know how much to trust each one.

2. User models

Expertise, goals, concerns, frequency of use, what doesn't work for them. No stock photos, just reasoning:

"Finance admins: expert users, work in the product 2–4 h/day during month-end, prefer density and keyboard shortcuts, distrust automation that changes numbers without showing the change."

NN/G's example of how a user model leans generation: if users spend hours making complex decisions, lean toward denser screens. If they use it a few minutes a month, lean toward fewer choices per screen.

3. World models (context of use)

The conditions users are in: interruptions (a nurse on a hospital floor), stress (filing a claim after an accident), compliance (every action must leave an audit trail), devices, connectivity, environment.

4. Interaction standards

How the product behaves:

5. Glossary

The words users and domain experts use, with definitions and forbidden synonyms: "Users say 'case', not 'ticket'." NN/G notes a side effect: users' terms start appearing even in code, because agents pick them up.

6. Pointers

Links to DESIGN.md, the component library location, the accessibility standard and key research reports.

A full template is in templates/UX.md.


5. Building a context library

A context library is "a collection of institutional and procedural knowledge, contained within markdown files or external software, that AI agents may reference and edit" (NN/G).

Suggested structure for a product team

/context
  README.md               ← index: what's here, when to use what, owners
  UX.md                   ← global UX context (or index)
  DESIGN.md               ← global visual identity
  GLOSSARY.md             ← global terminology
  principles.md           ← design principles with do/don't
  accessibility.md        ← standards and checks
  /research
    2026-q3-onboarding.md ← distilled insights, evidence strength, date
  /features
    _brief-template.md    ← local-context template
    invoices-redesign.md  ← local context for an active project
  /skills                 ← packaged procedures (optional, tool-dependent)
AGENTS.md                 ← rules; points agents to /context

NN/G's four lessons (from power users)

  1. Context needs ongoing maintenance. Files written once and used for months go stale. Schedule reviews and audit context against recent decisions.
  2. Let the agent update context for you, then verify. Most power users asked the AI to edit context files rather than typing into them. It's faster and keeps the style consistent, but review the changes, because users "rarely checked what Claude had changed".
  3. Structure the library for findability. Clear names, an index, one topic per file.
  4. Give agents only the context they need. More isn't better: irrelevant context dilutes quality and wastes tokens.

Skills: packaging procedures

Skills package instructions (and sometimes scripts and resources) that an agent loads when relevant, typically a folder with a SKILL.md describing when to use it. Examples: "write UX copy using our voice", "run a heuristic review using our checklist", "create a feature brief". Figma ships skills for its MCP server (such as figma-use and figma-code-connect). As the team grows, turning frequent prompts into skills is the natural evolution from your prompt library (Module 03).


6. Testing context: the with/without experiment

UX-context design must be tested. NN/G lists open questions: which artifacts help most, when raw data helps, how to measure efficacy, and whether there is such a thing as too much context. Your team can answer these for your product.

Method

  1. Pick 3 representative generation tasks: for example "invoice list screen", "error state for failed payment", "onboarding step 2".
  2. Define a rubric (score 1–5): - Uses system components and tokens correctly - Fits users' expertise and context (density, terminology) - Follows interaction standards (confirm/undo, error style) - Accessibility basics - Copy matches voice and glossary
  3. Generate each task under 3 conditions: - A: prompt only - B: prompt + DESIGN.md - C: prompt + DESIGN.md + UX.md (+ rules)
  4. Run each condition 2–3 times (outputs vary).
  5. Score blind if possible: have a colleague score without knowing the condition.
  6. Analyse: which context moved which rubric line? What did the AI still get wrong, and which context would fix it?
  7. Update the context, then re-test. Keep a changelog.

This gives you evidence for leadership ("adding UX.md raised the average rubric score from 2.4 to 3.9") and tells you where to invest.

A template is in templates/context-experiment.md.


7. Avoid building a big ball of mud

NN/G found AI power users ("vibe architects") repeatedly building "big balls of mud": systems "scraped together for short-term functionality, not architected for long-term durability" (source). Because building feels free, people overbuild. The patterns they saw include:

…and others from Foote and Yoder's original catalogue, leading to systems that are hard to direct, diagnose or rebuild.

Guardrails for your context library


8. Privacy and safety in context


Common mistakes


Lab 09

Exercise 1: Inventory (30 min). List all your capstone knowledge: research findings, users, constraints, voice, glossary, interaction decisions. Tag each item global, local or ambient.

Exercise 2: Write UX.md (2 h). Use templates/UX.md. Convert your Module 04 and 06 findings into constraint-style insights with evidence strength. Write user models, world models, interaction standards and a glossary.

Exercise 3: Library structure (30 min). Organise your files (UX.md, DESIGN.md, AGENTS.md, glossary, a feature brief) in the structure from section 5, with an index README.

Exercise 4: Context experiment (2 h). Run the with/without experiment on 3 tasks × 3 conditions × 2 runs, using a prompt-to-app tool or the Figma agent. Score with the rubric, ideally with a colleague scoring blind.

Exercise 5: Improve and re-test (45 min). Based on the results, update the context and re-run the weakest task. Record the score change.


Deliverable

  1. UX.md for your capstone.
  2. Context library folder with index README, owners and changelog.
  3. Context experiment report (1–2 pages): method, scores, what improved output, what didn't, and next changes, with before/after screenshots.

Self-check

  1. Define UX-context design in one sentence.
  2. Give a design example of global, local and ambient context.
  3. Rewrite "users find search confusing" as a constraint-style insight.
  4. What are NN/G's four lessons for context libraries?
  5. Why run the with/without experiment, and what's in the rubric?
  6. What is a "big ball of mud", and name two guardrails against it.
Answers
  1. Curating what the organisation knows and wants (users, their world, how the product should look and behave) into context that guides everything its AI tools generate, and testing and refining that context.
  2. Global: DESIGN.md or the glossary. Local: a feature brief or Figma frame. Ambient: Slack threads or meeting transcripts.
  3. For example: "Users expect search to match partial invoice numbers and customer names. → Search must support partial matches across ID and name fields and show which field matched."
  4. Context needs ongoing maintenance; let the agent update context (and verify); structure for findability; give agents only the context they need.
  5. To prove (and improve) the value of context with evidence. The rubric covers system usage, fit to users, interaction standards, accessibility, and voice and glossary.
  6. A system scraped together for short-term use that becomes fragile and hard to understand. Guardrails: a planned structure, owners and review cadence, a changelog, pruning, deliberate rebuilds, and re-testing.

Go deeper

Next → Module 10: Design to code with agents

Module 10: Design to code with agents

Time: about 8 hours · Output: a small repository with tokens, 2 Code-Connected components and 1 capstone screen built by an agent from Figma, plus a drift log


Learning objectives


Why this matters for a lead

You don't need to become an engineer. But engineering's workflow is now where your design system lives or dies. If you can run this loop yourself, even on a toy project, you can:


1. Developer basics for designers (crash course)

Concept What it is Design analogy
Repository (repo) A project folder tracked by git, usually hosted on GitHub A Figma project with full version history
Terminal A text interface for running commands The "actions" menu, but typed
git Version control: tracks every change Figma version history, but more granular
Commit A saved snapshot with a message A named version
Branch A parallel line of work Duplicating a file to explore without touching the main one
Pull request (PR) A proposal to merge a branch, with review A design review before merging into the main file
main The trusted, shared branch The published library
Package manager (npm, pnpm) Installs libraries your project uses Enabling a team library
Dev server / localhost Runs the app on your machine for preview Prototype preview mode
Component Reusable UI code with props A Figma component with properties
CSS variables var(--color-bg-surface): tokens in code Figma variables
Build / CI Automated checks on every change A pre-publish checklist that runs automatically

Five commands worth recognising (the agent will run most of them):

git clone <url>          # copy a repo to your machine
git checkout -b my-branch  # start a branch
npm install              # install dependencies
npm run dev              # start the dev server (localhost)
git status / git diff    # see what changed

Safety rule: never work directly on main. Use branches, and let changes reach main through PRs with review.


2. Setup (🔧 tool-specific, so follow current docs)

You need:

  1. VS Code (or Cursor).
  2. Node.js (LTS), which most web projects need.
  3. A coding agent: Claude Code, Cursor, GitHub Copilot (VS Code agent mode or CLI), or Codex.
  4. The Figma MCP server, remote (recommended): https://mcp.figma.com/mcp. Follow the client-specific steps in Figma's installation docs. You'll authenticate with your Figma account.
  5. Figma's skills or plugin for your client, where available (for example the Figma plugin for Claude Code, or Figma skills), so the agent follows Figma's workflows.
  6. A GitHub account and a new repository for the capstone.

Ask the agent to help with setup. For example: "I'm a designer. Help me set up a new React + TypeScript project with Vite in this folder, explain each step in plain language, and don't run anything destructive without asking."


3. Scaffold the project with tokens

Prompt your agent (adapt as needed):

Create a minimal React + TypeScript app (Vite) for a design-system demo.
Structure:
- /src/tokens/tokens.css  → CSS custom properties for our tokens
- /src/components/        → one folder per component
- /src/screens/           → screens composed from components
- /context/               → copy of DESIGN.md, UX.md, GLOSSARY.md
- AGENTS.md at root       → I will provide content
Use plain CSS modules (no Tailwind). Explain what you did in plain language.

Then:

  1. Copy your DESIGN.md, UX.md, glossary and AGENTS.md (Modules 08–09) into the repo.
  2. Ask the agent to generate tokens.css from your Figma variables via MCP. The get_variable_defs tool exposes variables. For example: "Using this Figma file , read the variables and create tokens.css with CSS custom properties for the semantic tokens, including light and dark modes."
  3. Review: are names semantic? Do both modes exist? Are the values right?
  4. Commit on a branch: git checkout -b setup-tokens, and let the agent commit with a clear message.

4. The design → code loop

Step-by-step

  1. In Figma, right-click your Button component → Copy link to selection.
  2. Prompt the agent:
Implement the Button component from this Figma selection: <link>.
Follow AGENTS.md (Figma MCP flow). Use tokens from src/tokens/tokens.css.
Props must match the Figma component properties (variant, size,
iconLeading, loading, disabled). Include all states incl. visible focus.
Add a demo page showing all variants. Then run the dev server.
  1. The agent (per the rules) calls get_design_context, then get_screenshot, implements the component, and runs it.
  2. You review in the browser: every variant, keyboard focus (press Tab), hover, disabled, loading.
  3. Compare against Figma side by side. Note every difference in the drift log.
  4. Feed back: "Focus ring uses the wrong colour; use --color-border-focus. The loading state hides the label from screen readers; keep it with aria-busy."
  5. Commit when it's right.

Repeat for Input, then build one capstone screen from components:

Build the "Rules list" screen from this Figma frame: <link>.
Use ONLY components in src/components. If a needed component doesn't
exist, stop and list what's missing — do not create ad-hoc UI.
Use realistic data from src/data/rules.json. Include empty, loading, and
error states as designed.

That "stop and list what's missing" instruction is a powerful governance pattern. It turns potential drift into a design-system backlog item.

What MCP output really is

Figma's rules note that MCP output (often React + Tailwind) is a representation of design and behaviour, not final code style. The agent should translate it into your project's components and tokens. If you see Tailwind classes or raw hex values in the result, a rule is missing or being ignored.


5. Code Connect: map your two components

With the components in code, connect them to Figma (🔧 docs):

Verify:


6. Close the loop: code to canvas

Use the MCP code to canvas capability (generate_figma_design) to capture your running screen into Figma:

Start the dev server and capture the Rules list screen (including the
empty and error states) into this Figma file: <link>.

Now place the captured UI next to the designed frame. Remember that captured layers are flat, with no library connection. This is a review artifact, not a source of truth.

Design QA on canvas:

Annotate the issues, share the frame link with the agent, and ask it to fix them. That's the full round trip.


7. The drift log

Drift is any difference between the design-system intent and the agent's output. Track it in templates/drift-log.md:

# What drifted Where Root cause Fix in code Rule/context change Recurred?
1 Hardcoded #2563EB Button.css No rule forbidding raw hex Use --color-action-primary Added "Never hardcode colours" to AGENTS.md No
2 New PrimaryBtn created Screen Didn't check existing components Use Button Added "stop and list missing components" No
3 "Ticket" used instead of "case" Empty state Glossary not referenced Edited copy AGENTS.md: "Use terms from GLOSSARY.md" —

Root causes usually fall into five types:

  1. Missing rule
  2. Missing or ambiguous context (DESIGN.md or UX.md gap)
  3. Design system gap (component or token doesn't exist)
  4. Figma hygiene issue (raw values, bad names, unmapped component)
  5. Model limitation (rare once 1–4 are solved)

As a lead, the drift log becomes your evidence base for system investment: "60% of drift came from missing Code Connect mappings."


8. Design QA checklist for agent-built UI

Full checklist: templates/design-qa-checklist.md. The essentials:


9. Safety habits with agents


Common mistakes


Lab 10

  1. Setup (60–90 min): tools, MCP, repo, and a scaffolded project with your context files.
  2. Tokens (30 min): generate tokens.css from Figma variables and review it.
  3. Button and Input (2 h): run the loop and log drift.
  4. Code Connect (45 min): map both components and verify in Dev Mode.
  5. Screen (90 min): build one capstone screen from components only.
  6. Code to canvas (30 min): capture it, do design QA on canvas, and fix the issues.
  7. Rules update (20 min): update AGENTS.md from the drift log, re-run one task and check that the drift is gone.

Deliverable

  1. GitHub repo with tokens, Button, Input, one screen, context files and AGENTS.md.
  2. Code Connect for 2 components (with a Dev Mode screenshot).
  3. Drift log with at least 8 entries, classified by root cause.
  4. Before/after evidence that rule changes reduced drift.

Self-check

  1. What's the design analogy for a branch and a pull request?
  2. Why is MCP output "a representation of design intent, not final code style"?
  3. What does Code Connect change in agent output?
  4. Name the five root-cause categories of drift.
  5. Why does "stop and list what's missing" matter for governance?
Answers
  1. A branch is like duplicating a file to explore safely. A PR is like a design review before merging into the published library.
  2. Because MCP output (often React + Tailwind) describes the design. The agent must translate it into the project's own components and tokens.
  3. The agent references your real components (imports and props) instead of generating new markup.
  4. Missing rule, missing or ambiguous context, design-system gap, Figma hygiene issue, model limitation.
  5. It prevents ad-hoc UI and turns gaps into visible design-system backlog items.

Go deeper

Next → Module 11: Designer–developer collaboration

Module 11: Designer–developer collaboration, rebuilt

Time: about 4 hours · Output: a designer–developer collaboration contract, a RACI, and a definition of done for AI-assisted UI


Learning objectives


Why this matters for a lead

Handoff used to be a clear line: design in Figma, then engineering builds. Now designers ship coded prototypes, engineers' agents generate UI, PMs make mockups, and everyone's output looks "finished". Without explicit agreements, you get duplicated components, off-brand UI, turf wars and quality regressions. Defining this collaboration is a core lead responsibility.


1. What changed in the relationship

Before Now
Designers make pictures; engineers make software Both make working UI, at different fidelity and quality levels
Handoff via specs and redlines Handoff via context: system, Code Connect, rules, MCP
Design system as a Figma library plus a separate code library One system, with Figma and code linked (variables ↔ tokens, Code Connect)
Design reviews screenshots Design reviews running UI and pull requests
Engineers interpret designs Agents interpret designs, so rules and context decide accuracy
Designers are the only ones who design Everyone designs, so standards must be machine-readable to reach them

What each side gains

Designers:

Engineers:


2. Common friction points (and what's really going on)

Friction Underlying cause Resolution
"Design's prototype code is unusable." The prototype was treated as production (fidelity trap) Prototypes are for learning; production goes through the pipeline
"Engineers' AI-generated UI is off-brand." Missing rules, context or Code Connect Ship AI-ready system assets (Modules 08–09)
"We have 4 different modals." No "use existing components" rule; no governance Rules plus a contribution model; "stop and list what's missing"
"Designers are touching our code!" Unclear ownership RACI: designers may prototype and propose; engineers own production
"Design keeps changing things after build." Late review, no shared definition of done Review gates earlier, on running UI
"The Figma file doesn't match production." No sync process Token pipeline, Code Connect, code-to-canvas reviews
"AI is just making us do more, faster." Mandates without workflow change Measure the real gains; protect quality time (Module 13)

3. Ownership: a RACI for AI-era UI

R = Responsible (does it) · A = Accountable (final say) · C = Consulted · I = Informed

Asset / activity Design lead Designers DS team* Eng lead Engineers PM
Design principles A C R C I C
Figma library (tokens, components) A C R C C I
Code component library C I R A C I
Token pipeline (Figma ↔ code) C I R A R I
Code Connect mappings C I R A R I
DESIGN.md A C R C I I
UX.md / research context A R C I I C
AGENTS.md design-system rules A C R A** C I
Prototypes (learning artifacts) A R I I C C
Production UI code C C C A R I
Design QA on running UI A R C C C I
Accessibility compliance A (design) R R A (impl.) R I
AI tool policy (design) A C C C I I

* In small companies the "DS team" may be you plus one engineer. ** AGENTS.md is shared: design owns the design-system sections, engineering owns the code-convention sections.

Key principle: designers may contribute code (prototypes, proposals, even PRs to the component library), but engineering is accountable for production code, and design is accountable for the experience.


4. Review gates

Gates are where quality is protected. Keep them few, clear and early.

 Idea → [Gate 1] → Prototype & test → [Gate 2] → Build → [Gate 3] → Release
Gate When Who Checks
1. Direction review Before significant build or prototype Design lead, PM, eng lead Problem, evidence, approach, system fit
2. Design-ready review Before production build Design + eng Validated with users? States complete? System components identified? Gaps logged?
3. Design QA on running UI On the PR or staging Designer (+ a11y check) QA checklist (Module 10), Figma parity, accessibility, copy

Make Gate 3 lightweight but mandatory. Ideally designers review PR preview deployments (many teams auto-deploy each PR to a temporary URL) and comment directly on the PR.


5. Definition of done for AI-assisted UI

A UI change is "done" when:


6. Rituals that keep design and code in sync

Ritual Cadence Purpose
Design–eng pairing Weekly, 1 h Build or review together; resolve system gaps live
Design-system sync Bi-weekly Contributions, deprecations, token changes, Code Connect coverage
Drift review Monthly Look at the drift log, then update rules and context
Code-to-canvas review Per release Capture production UI, compare with the system, log inconsistencies
Prototype showcase Monthly Share learnings from prototypes (not the prototypes themselves)
Context review Quarterly Update UX.md and DESIGN.md, prune stale context

7. The contribution model (how the system grows)

When a team needs something the system doesn't have:

  1. Check: does something existing work, perhaps with a new variant?
  2. Propose: a short request covering the need, use cases and a design proposal.
  3. Review: the DS team decides between a one-off, a new variant or a new component.
  4. Build both sides: Figma component, code component, Code Connect, docs and description.
  5. Announce: changelog and a rules or context update if needed.

Agents participate too: the "stop and list what's missing" rule (Module 10) feeds this process automatically.


8. Communication principles


Common mistakes


Lab 11

Exercise 1: Developer interviews (90 min). Interview 2 engineers (from your company, or acquaintances):

Synthesise the answers into 5 insights.

Exercise 2: RACI (45 min). Adapt the RACI to your (future) organisation. Mark the rows you're unsure about as questions for your eng lead.

Exercise 3: Collaboration contract (60 min). Write it with templates/collaboration-contract.md. Include ownership, gates, definition of done, rituals, the contribution model, and how you'll resolve disagreements.

Exercise 4: Gate 3 dry run (30 min). Use your Module 10 repo: open a PR, review it as a designer using the QA checklist, and comment.


Deliverable

  1. Designer–developer collaboration contract (2 pages), ideally reviewed by one engineer.
  2. RACI for your context.
  3. Interview synthesis (5 insights).

Self-check

  1. Name three things that changed in design–dev collaboration.
  2. What's the key ownership principle for production code?
  3. Describe the three review gates.
  4. Why should design own part of AGENTS.md?
  5. What happens when an agent can't find a needed component?
Answers
  1. Any three of: both sides make working UI; handoff happens via context; there is one linked system; review happens on running UI and PRs; agents interpret designs; everyone designs.
  2. Designers may contribute code, but engineering is accountable for production code and design is accountable for the experience.
  3. Direction review (before building), design-ready review (before production build), and design QA on running UI (on the PR or staging).
  4. Because design-system rules (components, tokens, accessibility, glossary) directly shape AI-generated UI. They encode design standards.
  5. With the right rule, it stops and lists what's missing, which feeds the contribution process rather than producing ad-hoc UI.

Go deeper

Next → Module 12: Designing AI-powered product features

Module 12: Designing AI-powered product features

Time: about 4 hours · Output: an AI-feature review of a real product, plus an AI feature concept for your capstone that passes the "value first" test

This course is mostly about using AI to design. But as a lead you'll also be asked to design AI features into products, and you'll review your team's AI feature work. This module gives you the durable principles.


Learning objectives


Why this matters for a lead

AI features are where hype hits users hardest: sparkle buttons nobody understands, chatbots that can't help, agents that act without consent. A lead protects users and the business by insisting on value first, then trustworthy design.


1. Value first: should this be AI at all?

NN/G is blunt: "Powered by AI" is not a value proposition, and AI features must solve real user problems (study guide). Novelty rarely produces value. Start from the problem, not the technology.

Where AI genuinely helps

NN/G's four AI "superpowers": content creation, summarisation, basic data analysis and perspective-taking (source). If your feature idea doesn't use at least one, question it.

The value-first test

  1. What user problem does this solve? Is there evidence it exists?
  2. What do users do today without AI? Is the AI way clearly better?
  3. Could a non-AI solution work (better defaults, search, a filter, a template)?
  4. What happens when the AI is wrong? Is that acceptable for this task?
  5. Can users tell what it does? (NN/G found users often can't tell what a site's AI chatbot is for.)
  6. Is the scope narrow enough? Narrowly scoped AI features are easier to understand and see better adoption (source).

2. Interaction paradigms

Intent-based interaction

NN/G describes AI as the first new UI paradigm in 60 years: intent-based outcome specification, where users state what they want rather than how to do it (source).

Its weakness is the articulation barrier: many users struggle to express what they want in words. The solution is hybrid interfaces, combining prompts with GUI controls (source).

Patterns and when to use them

Pattern Good for Watch out for
Chat Open-ended questions, exploration Not always the answer (NN/G); low discoverability; users want answers, not conversation (NN/G)
Inline assist Summaries, rewrite, suggestions within existing UI Must be noticeable (discoverability)
Prompt suggestions / controls Teaching capability, reducing the articulation barrier Must be relevant and specific (NN/G)
Generative UI Interfaces generated for a user's outcome, such as buttons and checkboxes inside chat Consistency and predictability (NN/G)
Agents Multi-step tasks done on the user's behalf Autonomy, consent, error recovery (NN/G)

The ✨ sparkles problem

The sparkles icon has become associated with AI but is inherently ambiguous (NN/G). Label what the feature does ("Summarise reviews"), not that it's AI.


3. Designing for non-determinism and errors

AI output varies and is sometimes wrong. Design for that explicitly.

Testing AI features


4. Trust, control and transparency

Durable guideline sets worth knowing

These predate the current wave but remain highly relevant, which is a good sign they're durable.

Control principles for agents

When AI acts for users (sends, books, edits, buys):

NN/G's lessons from studying an AI agent (Qwen): support discoverability, reuse familiar patterns, handle personal data carefully, and protect user autonomy (source).

Explanations

Different roles need different explanations of the same AI output (NN/G). An end user needs "why this result"; an admin needs "what data and rules"; compliance needs an audit trail.

Disclosure (PACED)

Revisit Module 04: Policy, Audience, Context, Expectations, Degree. NN/G notes that third-party disclosure triggered the strongest negative reactions in the studies reviewed, so proactive disclosure is often safer (source). EU transparency obligations for AI-generated content began applying in August 2026. Involve legal for regulated contexts.


5. AI agents as users of your product

A newer shift: AI agents now use digital interfaces alongside humans: browsing, filling forms, comparing products (NN/G).

Implications for design leads:


Common mistakes


Lab 12

Exercise 1: AI feature teardown (60 min). Pick 2 AI features in products you use. Evaluate each against the value-first test, the error and trust principles, and 5 HAX guidelines of your choice. Rate each 1–5 and list 3 improvements.

Exercise 2: Capstone AI feature (90 min). Propose one AI feature for your capstone. It must:

Exercise 3: Prototype the risky part (optional, 90 min). Use an AI prototyping tool to prototype the feature's riskiest interaction, connected to a real model if possible. Run the same scenario 5 times and document the variation.


Deliverable

  1. AI feature teardown of 2 real features.
  2. Capstone AI feature spec (1–2 pages), including error, trust and disclosure design.

Self-check

  1. What are NN/G's four AI superpowers?
  2. What's the articulation barrier, and how do hybrid interfaces help?
  3. Name four principles for designing around AI errors.
  4. Name four control principles for agents that act on behalf of users.
  5. Why does accessibility matter for AI agents as users?
Answers
  1. Content creation, summarisation, basic data analysis, perspective-taking.
  2. Users struggle to express their intent in words. Hybrid interfaces combine prompts with GUI controls (options, buttons, sliders) to reduce that burden.
  3. Any four of: set expectations, show sources, make output editable, easy undo, honest confidence cues, graceful failure, human handoff.
  4. Any four of: preview before acting, explicit consent, visible activity, interruptible, reversible, scoped permissions.
  5. Semantic structure and labels make interfaces interpretable to agents as well as assistive technologies.

Go deeper

Next → Module 13: Leading AI adoption

Module 13: Leading AI adoption as a design lead

Time: about 6 hours · Output: a Design Team AI Policy, a pilot plan with metrics, a skills matrix and training plan, and a leadership pitch


Learning objectives


Why this matters

NN/G's 2026 survey found that the biggest problems aren't access or buy-in. They are output quality (54%), data privacy (50%), lack of time to learn (36%), difficulty integrating into workflows (30%) and lack of training (23%). Many comments complained of mandates and unreliable output that "eat the gains" (source).

Every one of those problems is a leadership problem, which makes it your job.


1. Strategy: what are we trying to achieve?

Start with outcomes, not tools. Example strategic goals for a design team:

  1. Learn faster: test realistic prototypes with users earlier and more often.
  2. Scale quality: make design standards reach all AI-generated UI (system + context).
  3. Reduce busywork: reclaim time for research, critique and craft.
  4. Strengthen design–eng flow: fewer translation errors, faster parity.

And explicit non-goals:

One-sentence strategy template:

"We use AI to [learn faster / scale quality / reduce busywork] so that [user/business outcome], while protecting [research with real users / accessibility / craft / wellbeing]."


2. The Design Team AI Policy

Full template: templates/ai-policy.md. The essential sections:

2.1 Principles

2.2 Approved tools

A list by category (design tool AI, assistant, prototyping, coding agent), with the plan or tier, who has access, and any restrictions. NN/G: 59% of practitioners work with an approved set. That's normal and healthy.

2.3 Data classification (what may go where)

Data class Examples Approved enterprise AI tools Public or free AI tools
Public Published UI, public docs ✅ ✅
Internal Designs, roadmaps, internal docs ✅ ❌
Confidential Unreleased strategy, financials, contracts ⚠️ Only if explicitly approved ❌
Personal data Names, emails, recordings, transcripts ⚠️ Only approved tools, minimised and anonymised where possible, with consent ❌
Secrets Passwords, API keys, tokens ❌ Never ❌ Never

Work with security and legal on this. Check tools' data retention and whether inputs are used for training.

2.4 Research rules

2.5 Disclosure

When and how to disclose AI use, internally (research reports, design rationale) and externally (user-facing content). Use PACED and follow legal requirements.

2.6 Review gates

Reference the gates and definition of done (Module 11).

2.7 Agent permissions

As agents gain the ability to act, define what they may do without approval, a pattern NN/G saw power users encode as "governance rules" in global context (source):

Action Allowed without approval?
Read design files, generate drafts in Drafts ✅
Edit shared design files (write to canvas) ⚠️ On duplicates or branches; human reviews before merge
Edit the production library ❌ Requires DS owner approval
Create branches and PRs in code ✅
Merge to main, deploy ❌ Human approval required
Send messages or emails on someone's behalf ❌
Access ambient data (Slack, email) ⚠️ Scoped and approved connections only

2.8 Imagery, IP and licensing

Rules for AI-generated images, fonts and icons; brand approval; and checking that tools' licensing terms allow commercial use.

2.9 Ownership and review cadence

Who owns the policy, and when it is reviewed (at least quarterly, because the field moves fast).


3. Tool selection criteria

Criterion Questions
Security and data Enterprise plan? SSO? Data retention? Training opt-out? Region?
Integration Works with Figma (MCP, plugins)? With your code stack and repos?
Quality Does it perform on your tasks? (Test with your rubric.)
Control Can it follow your system, rules and context?
Cost Seat versus usage pricing; predictable at scale?
Adoption Learning curve; fit with how the team works
Vendor durability Is the vendor likely to still be around and supported?

Prefer open standards (MCP, DTCG tokens, markdown context files, AGENTS.md conventions). They reduce lock-in, which is a key durability principle.


4. Running a pilot

Design

Metrics that matter (and the vanity ones to avoid)

Good metrics Why
Time from idea to first user test Measures learning speed, not output
Number of usability tests per quarter AI should increase contact with users, not reduce it
Design QA defects per UI change Quality of the built output
Drift rate (drift-log entries per screen) System and context effectiveness
Context rubric score (Module 09) AI output quality on your standards
Code Connect / token coverage System AI-readiness
Time on busywork (self-reported or logged) Reclaimed time
Team sentiment (pulse survey) Sustainability; NN/G found ambivalence is common
Vanity metrics Problem
Number of screens or variants generated Volume ≠ value
Number of prompts or AI sessions Activity ≠ outcome
"% of work done with AI" Encourages forced use

Evaluate

Compare against the baseline, collect qualitative stories, and decide to scale, adjust or stop. Publish what you learned, including what didn't work, because that builds trust.

Template: templates/pilot-plan.md.


5. Leading change: between hype and scepticism

Know your team

Archetype Typical concern What helps
Enthusiast "Let's use AI for everything!" Channel energy into experiments with metrics; pair them with sceptics
Pragmatist "Show me it works." Evidence from pilots; time-saving wins
Sceptic "It produces slop; it's unethical." Respect valid concerns; quality gates; ethics in the policy; opt-in starts
Anxious "Will this replace me?" Honest talk about role evolution; skills investment; psychological safety

Principles

  1. Invitation, not mandate. Mandates were a top complaint in NN/G's survey. Set expectations about outcomes, and let people choose tools within the policy.
  2. Protect time to learn. "Lack of time" was the #3 barrier. Budget for it, for example 2 hours a week for 8 weeks.
  3. Start with pain, not features. Ask "what's the most tedious part of your week?" and solve that first.
  4. Make learning social: demos, show-and-tell, pairing, a shared prompt library.
  5. Celebrate good judgment, including the decision not to use AI.
  6. Be honest about job anxiety. NN/G found designers and researchers felt less job-secure than PMs. Talk about the evolving role openly, and invest in people's skills.
  7. Push back upward with evidence. One respondent said: "I have to actively push against them on things I know AI doesn't do well yet." Your pilot data is how you do that credibly.

6. Skills and training

Skills matrix (rate each person 1–4)

Skill Module
AI literacy (concepts, limits) 02
Prompting, critique, verification 03
AI across the process 04
Figma AI toolkit 05
AI prototyping and testing 06
Design systems (tokens, components) 07
AI-ready systems (descriptions, DESIGN.md, Code Connect, rules) 08
Context engineering (UX.md, experiments) 09
Design to code (MCP, agents, QA) 10
Collaboration and governance 11
Designing AI features 12

Template: templates/skills-matrix.md.

You don't need everyone at 4 in everything. Aim for T-shapes: everyone at 2+ in literacy, critique and process; specialists at 3–4 in systems, context or design-to-code.

Training plan

Reuse this course. A team version:

Hiring and career ladders

Add to job descriptions and ladders:


7. Communicating to executives

Executives want to know: Is this making us better, faster or cheaper? What's the risk? What do you need?

One-slide structure:

  1. Goal: strategy sentence.
  2. Evidence: pilot metrics against the baseline (2–3 numbers).
  3. Story: one concrete example, such as "we found a critical issue in week 2 instead of after launch".
  4. Risks and controls: policy, gates, data rules.
  5. Ask: budget, tools, time, or engineering partnership (for Code Connect and tokens).

Pre-empt the "replace designers" question: show how AI shifted time toward research, systems and quality, and how design context now improves everyone's AI-generated UI. That's design's influence growing.


8. Ethics and sustainability


Common mistakes


Lab 13

Exercise 1: Strategy (30 min). Write your strategy sentence, 3–4 goals and 3 non-goals.

Exercise 2: AI policy (2 h). Draft the policy with templates/ai-policy.md. Use your AI log (Module 01 onwards) as evidence for your choices.

Exercise 3: Pilot plan (60 min). Write the plan with hypotheses, baseline, metrics and timeline using templates/pilot-plan.md.

Exercise 4: Skills and training (45 min). Fill in the skills matrix for an imagined (or real) team of 4–6 and write a 10-week training plan.

Exercise 5: Executive slide (45 min). Make the one-slide pitch, using your capstone data as illustrative evidence (context-experiment scores, drift reduction, test timing).


Deliverable

  1. Design Team AI Policy (2–4 pages)
  2. Pilot plan
  3. Skills matrix and training plan
  4. Executive one-slider

Self-check

  1. What were the top barriers in the NN/G survey, and why are they leadership problems?
  2. Name three good pilot metrics and two vanity metrics.
  3. What should an agent never do without approval?
  4. How do you handle a sceptic versus an enthusiast?
  5. What are the five parts of the executive slide?
Answers
  1. Output quality, data privacy, lack of time, workflow integration and training. Each is solved by leadership actions: systems and context, policy, protected time, workflow design and training.
  2. Good: time to first user test, design-QA defects, drift rate, context rubric score, number of usability tests, sentiment. Vanity: screens generated, number of prompts, "% of work done with AI".
  3. Merge or deploy to production, edit the production library, or send messages on someone's behalf (per the example policy).
  4. Sceptic: respect their concerns, use quality gates and opt-in, and show evidence. Enthusiast: channel the energy into measured experiments and pair them with sceptics.
  5. Goal, evidence, story, risks and controls, ask.

Go deeper

Next → Module 14: Capstone and your first 90 days

Module 14: Capstone and your first 90 days as an AI-native design lead

Time: about 8 hours · Output: a complete portfolio case study, a 20-minute presentation, and a 90-day plan for your new role


Learning objectives


Part A: Assemble the capstone

What you have (checklist)

# Artifact Module
1 AI baseline and AI log (12 weeks of data) 01
2 Prompt library 03
3 Capstone brief with real research 04
4 Figma AI tool guide 05
5 Tested interactive prototype (v1 → v2) and test report 06
6 Tokenised Figma library (light and dark) 07
7 Descriptions, DESIGN.md, AGENTS.md, AI-readiness scorecard 08
8 UX.md, context library, context experiment report 09
9 Repo with coded components, Code Connect, drift log 10
10 Collaboration contract and RACI 11
11 AI feature spec 12
12 AI policy, pilot plan, skills matrix, exec slide 13

The case-study narrative

Lead-level case studies show judgment, systems and impact, not just screens. Structure:

  1. Context: the product area, users and why it matters.
  2. The challenge: user problem plus the organisational and AI-era challenge (for example "UI generated by many people and agents, inconsistently").
  3. Approach: your workflow, and where AI was and wasn't used, and why.
  4. Research and validation: real users, what the interactive prototype revealed, iteration.
  5. The system: tokens, components, AI-readiness, and how standards reach agents.
  6. Context engineering: UX.md, plus experiment results (before/after scores and visuals).
  7. Design to code: the MCP loop, drift log insights, and rule improvements with evidence.
  8. Collaboration and leadership: contract, policy, pilot plan.
  9. Outcomes and metrics: what improved, with numbers from your logs and experiments.
  10. Reflection: what you'd do differently, what you chose not to automate, and what's next.

Show evidence everywhere: AI log stats, rubric scores, drift reduction, test findings.

Quality bar

Before presenting, check each item:


Part B: The presentation (20 minutes)

Minutes Section
0–2 The problem and why AI changes the stakes
2–6 Research and the prototype: what interactivity revealed
6–11 The system: tokens → AI-ready → context (show the experiment)
11–15 Design to code live or recorded: Figma frame → agent → running UI → QA
15–18 Leadership: policy, collaboration contract, pilot
18–20 Outcomes, reflection, ask or next steps

A live demo beats slides. If you can, show the MCP loop live with a pre-recorded fallback. Watching an agent build from your system with your rules is a powerful moment for an engineering or leadership audience.

Rehearse with three audiences in mind:


Part C: Your first 90 days as lead

Use this as a template. Adapt it after your first weeks of listening. Template: templates/90-day-plan.md.

Days 1–30: Listen and baseline

Goal: understand before changing.

Output: a "State of design and AI" memo (2 pages) shared with your manager and the team.

Days 31–60: Foundations and a pilot

Goal: establish guardrails and prove value on a small scale.

Output: policy v1, contract v1, pilot launched, system improvements shipped.

Days 61–90: Evidence and roadmap

Goal: show results and set direction.

Output: a pilot report, a 6–12 month roadmap and an executive update.

Risks to watch

Risk Mitigation
Moving too fast and alienating the team Listen first; opt-in pilots
Being seen as "the AI person" rather than the design lead Lead with quality and users; AI is a means
Engineering sees design as overstepping Co-own the contract; ask before touching code
Leadership expects magic Evidence-based expectations; publish the pilot results
System work stalls under feature pressure Tie system work to pilot outcomes and to the drift data

Part D: Staying current without drowning

Tools change monthly, so build a sustainable learning system:

Filter for durability. Ask of any new trend:

  1. Does it solve a real problem we have?
  2. Is it based on an open standard or a proprietary lock-in?
  3. Do practitioners report sustained use, or just launch-day excitement?
  4. Does it strengthen or weaken human judgment, users in the loop and system consistency?

If it doesn't pass at least three of the four, wait.


Final self-assessment

Return to the competency rubric in 00-START-HERE.md. Score yourself again and compare with your week-1 baseline. Pick two competencies to deepen in the next 6 months, choosing from the optional paid courses in RESOURCES.md or a self-directed project.


Deliverable

  1. Case study (portfolio-ready)
  2. 20-minute presentation (with demo or recording)
  3. 90-day plan tailored to your new role
  4. Personal learning system (sources and cadence)
  5. Updated self-assessment

Congratulations

You've gone from "Figma designer who uses AI sometimes" to someone who can:

That is what an AI-native design lead is. The tools will change; these capabilities won't.

→ Back to Start Here · Templates · Glossary · Resources

Templates

Ready-to-use files referenced throughout the course. Copy them into your own workspace or repository and adapt them.

Template Purpose Module
ai-log.md Log every AI use to build personal evidence 01 → all
prompt-library.md 10 starter prompts plus a format for your own 03
feature-brief.md Local-context brief for people and agents 04, 09
DESIGN.md Visual identity for coding agents (Google Labs format) 08
AGENTS.md Rules for coding agents: design-system rules plus the Figma MCP flow 08, 10
UX.md UX context: users, world, insights, interaction standards 09
context-experiment.md With/without-context experiment and rubric 09
drift-log.md Track and root-cause AI drift 10
design-qa-checklist.md Gate 3 QA for AI- or human-built UI 10, 11
collaboration-contract.md Designer–developer agreements 11
ai-policy.md Design Team AI Policy 13
pilot-plan.md AI adoption pilot with hypotheses and metrics 13
skills-matrix.md Team skills matrix and development plan 13
90-day-plan.md Your first 90 days as lead 14

AI Log

Log every AI use for the duration of the course (and ideally beyond). Each entry takes about 30 seconds. After 12 weeks you'll have real evidence of where AI helps you, which you can use for your policy, pilot and executive conversations.

How to use

Date Stage Task Tool Time spent (min) Time saved (min) Quality (1–5) Verification Kept? (Y/N/partly) Lesson / what I'd do differently
2026-11-02 Design Empty-state copy, 8 variants Claude 6 20 4 skim partly Gave voice + glossary → much better than first try

Monthly summary

Month # uses Total saved (h) Avg quality Best use case Worst use case Change to my workflow

Stages

Discover · Define · Ideate · Design · Validate · Deliver · System · Code · Leadership

Prompt Library (starter)

Reusable prompts are assets. Version them, improve them and share them. When a prompt is used constantly, graduate it into a rule, context file or skill (Module 09).

Format for each entry:

## Name – when to use
Tier: low / medium / high      Inputs: ...
Prompt: ...
Known weaknesses: ...
Last improved: date – change

1. Structured critique: heuristic evaluation

Tier: medium · Inputs: screenshot, user and task description

You are a strict senior UX reviewer. Evaluate the attached screen for
[user type] trying to [task]. Use Nielsen's 10 usability heuristics.
For each problem: severity (critical/major/minor), heuristic, exact
location, why it matters for this user, concrete fix.
Max 10 items, ranked by severity. No praise. Say when you're unsure.

Known weaknesses: generic findings, and it misses fine visual detail. Verify contrast with a real tool.


2. Divergent concepts with lenses

Tier: low · Inputs: problem statement, users

Problem: [..]. Users: [..].
Give 10 concepts, each using a DIFFERENT strategy:
1 zero-UI/automation, 2 progressive disclosure, 3 template-first,
4 human-assisted, 5 import-first, 6 goal-first, 7 social/team,
8 interactive tutorial with real data, 9 contextual tips only,
10 borrowed from a non-software domain.
For each: one-sentence concept, best for whom, biggest risk.

3. Domain primer

Tier: medium · Inputs: domain name

I'm a product designer new to [domain]. Give me: key roles and goals,
typical workflows, glossary, regulations/constraints, publicly reported
pain points, and 10 questions to ask domain experts. Cite sources; mark
uncertain items.

4. Interview guide review

Tier: medium · Inputs: draft guide

Review this interview guide for leading questions, double-barrelled
questions, jargon, missing follow-up probes, and questions that ask users
to predict future behaviour. Suggest rewrites in a table: original /
problem / rewrite.

5. Synthesis first pass (approved tools and anonymised data only)

Tier: medium · Inputs: anonymised notes/transcripts

Cluster these notes into themes. For each theme: name, 1-sentence
insight, supporting quotes WITH participant ID and line reference,
number of participants. Then list: evidence that contradicts each theme,
and participants who don't fit any theme. Don't invent quotes.

Known weaknesses: can over-focus on frequent but shallow themes. Always verify quotes.


6. Error-message system

Tier: medium (high if shipped) · Inputs: voice, glossary, error cases

Voice: [..]. Glossary: [..]. Structure: what happened + why (if useful)
+ what to do next. Write messages for these cases: [..].
Table: case / message / action label / notes. Flag cases needing more info.

7. States inventory

Tier: low · Inputs: component or screen description or screenshot

List every state this [component/screen] needs, including: empty,
loading, partial, error (by type), success, disabled, read-only,
permission-denied, offline, long content, many items, zero items,
first-time use, and any domain-specific states. For each: trigger and
what the UI should show.

8. Realistic test dataset

Tier: low · Inputs: schema and edge cases

Generate [N] realistic but fictional [records] as JSON with fields: [..].
Include edge cases: very long text, empty optional fields, zero/extreme
values, special characters, and [domain-specific cases]. Use realistic,
diverse names. Valid JSON only.

9. Red-team a design decision

Tier: low · Inputs: decision and rationale

Argue AGAINST this decision as convincingly as possible: [..].
Give the strongest objections from: a sceptical engineer, a sceptical
PM, a frustrated novice user, a power user, and an accessibility expert.

10. Component description draft

Tier: low · Inputs: component name, properties, screenshot

Draft a design-system component description using this structure:
PURPOSE / USE WHEN / DON'T USE / PROPERTIES / CONTENT / A11Y / CODE /
RELATED. Component: [..]. Properties: [..]. Keep each line short and
testable.

Your prompts

Add your own below as you go through the course.

Feature Brief (local context template)

A good brief is local context for both people and AI agents (Module 09). Keep it short, structured and linked to evidence. Store it in /context/features/.

Feature: · Owner: · Status: · Last updated:

Problem

[1–3 sentences. Whose problem, what happens today, why it matters.]

Evidence

Users and context

Goals and success metrics

Scope

Constraints

Design decisions so far

Decision Rationale Date

States to design

Empty · Loading · Error (types) · Success · Permission · Long content · [domain-specific]

Open questions

-

Template: DESIGN.md

Copy this file as-is into your repository or context folder and edit it.

---
name: "[Product name]"
description: "Visual identity for [Product]. Source of truth: Figma variables in [library name]. Keep in sync."
colors:
  text-primary: "#111827"
  text-muted: "#4B5563"
  text-on-action: "#FFFFFF"
  surface: "#FFFFFF"
  surface-raised: "#F9FAFB"
  border-default: "#E5E7EB"
  border-focus: "#2563EB"
  action-primary: "#2563EB"
  action-primary-hover: "#1D4ED8"
  danger: "#B91C1C"
  success: "#15803D"
  warning: "#B45309"
typography:
  heading-lg:
    fontFamily: Inter
    fontSize: 1.5rem
    fontWeight: 600
    lineHeight: 1.3
  heading-md:
    fontFamily: Inter
    fontSize: 1.125rem
    fontWeight: 600
    lineHeight: 1.4
  body-md:
    fontFamily: Inter
    fontSize: 1rem
    fontWeight: 400
    lineHeight: 1.5
  body-sm:
    fontFamily: Inter
    fontSize: 0.875rem
    fontWeight: 400
    lineHeight: 1.5
  label:
    fontFamily: Inter
    fontSize: 0.875rem
    fontWeight: 500
rounded:
  sm: 4px
  md: 8px
  lg: 12px
  full: 9999px
spacing:
  xs: 4px
  sm: 8px
  md: 16px
  lg: 24px
  xl: 32px
---

<!--
  TEMPLATE based on the open DESIGN.md format by Google Labs
  (https://github.com/google-labs-code/design.md), an alpha/draft spec.
  Replace the example values with yours. Lint with:
    npx @google/design.md lint DESIGN.md
  The YAML tokens above are the normative values; the prose below explains
  how to apply them.
-->

## Overview

[2–4 sentences on the personality of the UI. Example: "Calm, precise and trustworthy. Dense layouts for expert users. Whitespace groups related content; it is never decorative."]

## Colors

- **action-primary** is the only colour for primary actions, links and selected states. Never use it decoratively.
- **text-muted** is for secondary text (metadata, helper text). It is not for disabled text.
- **danger / success / warning** are for feedback only, always paired with an icon or text. Never rely on colour alone.
- **surface-raised** is for grouped areas such as sidebars and table headers. Avoid stacking more than 2 surface levels.
- All text/background pairs meet WCAG 2.2 AA (4.5:1 normal text, 3:1 large text and UI components).

## Typography

- One family: Inter.
- Max 3 type sizes per screen.
- Sentence case for all UI text, including buttons and headings.
- Don't use bold for emphasis in body text; restructure instead.

## Layout & spacing

- 4px base unit; use spacing tokens only.
- Related items: sm (8px). Groups: md (16px). Sections: lg–xl (24–32px).
- Prefer tables for comparable data; cards only for heterogeneous items.

## Shape

- rounded.md for most containers and inputs; rounded.sm for small elements (tags); rounded.full only for avatars and pills.

## Components

- Always use the existing components from `[path]`. If one is missing, **stop and ask**.
- One primary button per section.
- Focus ring: 2px `border-focus`, offset 2px, on every interactive element.

## Do

- Use tokens for every colour, size and spacing value.
- Keep layouts dense and aligned to the spacing scale.
- Use icons with text labels for important actions.

## Don't

- No gradients, glows or drop shadows deeper than one level.
- No emoji in UI.
- No new colours outside this file.
- No centre-aligned body text.

Template: AGENTS.md

Copy this file as-is into your repository or context folder and edit it.

# AGENTS.md

> Instructions for AI coding agents working in this repository. Many tools read `AGENTS.md`. If your tool uses a different file (`CLAUDE.md`, `.cursor/rules/`, `.github/copilot-instructions.md`), point that file here so there's **one source of truth**.
>
> **Owners:** Design-system sections: [Design lead / DS owner] · Code-convention sections: [Eng lead]
> **Last reviewed:** [date] · Changes go through PR review like code.

---

## 1. Read first

Before any UI work, read:

- `context/DESIGN.md`: visual identity and tokens
- `context/UX.md`: users, context of use, interaction standards
- `context/GLOSSARY.md`: required terminology

## 2. Design-system rules (owned by Design)

- **IMPORTANT:** Always use components from `src/components` (or `[package name]`). Never create a new Button, Input, Select, Modal, Toast, Card, etc. if one exists.
- **IMPORTANT:** If a needed component or variant does not exist, **stop and list what's missing** (name, purpose, where it's needed). Do not build ad-hoc UI.
- **Never hardcode** colours, spacing, radii, font sizes or shadows. Use tokens from `src/tokens/tokens.css` (`var(--…)`). If a token is missing, stop and ask; don't invent one.
- Match component props to Figma component properties (see Code Connect mappings).
- Implement **all states** defined in the design: empty, loading, error, disabled, focus, long content.
- **Accessibility (WCAG 2.2 AA):** labels on all inputs; visible focus on all interactive elements; logical tab order; text contrast ≥ 4.5:1; don't rely on colour alone; respect `prefers-reduced-motion`.
- **Copy:** sentence case; follow `context/GLOSSARY.md` terminology exactly; voice per `context/UX.md`.

## 3. Figma MCP flow (do not skip)

Adapted from [Figma's recommended rules](https://developers.figma.com/docs/figma-mcp-server/add-custom-rules/):

1. Run `get_design_context` for the exact node(s) linked.
2. If the response is too large, run `get_metadata` for the node map, then re-fetch only the needed nodes.
3. Run `get_screenshot` for a visual reference of the exact variant.
4. Only then implement. Download assets if needed. Don't add new icon packages; use assets from the Figma payload.
5. Treat MCP output (often React + Tailwind) as a **description of design intent, not final code style**. Translate it into this project's components and tokens.
6. Validate against the screenshot for look **and** behaviour before marking complete.

## 4. Code conventions (owned by Engineering)

- Framework: [e.g. React + TypeScript]
- Styling: [e.g. CSS Modules; no Tailwind; no inline styles unless necessary]
- File structure: components in `src/components/<Name>/`, screens in `src/screens/`
- Naming: [conventions]
- Tests: [what's required]
- State and data fetching: follow existing patterns in `[path]`

## 5. Workflow and safety

- Work on a **branch**; never commit directly to `main`.
- Show a summary of changes and the diff before committing.
- Don't add dependencies without explaining why.
- Never put secrets, keys or personal data in code, prompts or context files.
- Ask before running destructive commands.

## 6. Definition of done (UI)

- [ ] System components only; no hardcoded design values
- [ ] All states implemented
- [ ] Keyboard and focus verified; labels present; contrast OK
- [ ] Copy matches glossary and voice
- [ ] Visual parity with the Figma screenshot
- [ ] Summary of any missing components or tokens reported

## 7. Changelog

| Date | Change | Reason (drift log #) | Owner |
|---|---|---|---|
| | | | |

Template: UX.md

Copy this file as-is into your repository or context folder and edit it.

# UX.md: [Product name]

> **Purpose:** the experience knowledge that every AI tool (and every person) should use when generating anything for this product. Inspired by NN/G's UX.md hypothesis ([UX-Context Design](https://www.nngroup.com/articles/ux-context-design/)).
>
> **Owner:** [name, role] · **Last reviewed:** [date] · **Review cadence:** quarterly and after each research round
>
> **Related:** [DESIGN.md](./DESIGN.md) (visual identity) · [GLOSSARY.md](./GLOSSARY.md) · Components: `[path/to/components]` · Accessibility: WCAG 2.2 AA

---

## 1. Product in one paragraph

[What the product does, for whom, and the core value. 3–5 sentences.]

## 2. User models

### [Primary user, e.g. "Finance admin"]
- **Expertise:** [novice / intermediate / expert in domain; in the product]
- **Frequency and duration:** [e.g. daily, 2–4 h during month-end]
- **Goals:** [..]
- **Concerns:** [e.g. distrusts automation that changes numbers silently]
- **Prefers:** [e.g. density, keyboard shortcuts, tables over cards]
- **Doesn't work for them:** [e.g. wizards for routine tasks]
- **Design implication:** [e.g. "Optimise for density and efficiency; avoid hand-holding in routine flows."]

### [Secondary user]
- ...

## 3. World model (context of use)

- **Environment:** [desk, field, noisy, mobile on the go...]
- **Interruptions:** [e.g. frequently interrupted → must preserve state, allow resume]
- **Stress and stakes:** [e.g. errors cost money → confirmation for irreversible actions]
- **Compliance:** [e.g. every change must be auditable → show who changed what, when]
- **Devices and connectivity:** [..]
- **Design implications:** [..]

## 4. Research insights (as constraints)

> Write each as **insight → constraint**, with evidence strength.

| # | Insight | → Constraint for generation | Evidence |
|---|---|---|---|
| 1 | Users abandon setup when asked for info they don't have on hand | Never require external documents/IDs in first session; allow save-and-return | 12 interviews, 2026-Q3 |
| 2 | | | |
| 3 | | | |

## 5. Interaction standards

- **Confirm vs undo:** [e.g. undo (toast, 10 s) for reversible actions; confirmation dialog only for irreversible or bulk-destructive actions]
- **Errors:** [inline, next to the field; structure: what happened + what to do; never blame the user]
- **Loading:** [skeletons for content > 300 ms; never block the whole page for partial loads]
- **Empty states:** [explain value + one primary action; no dead ends]
- **Notifications:** [when to use toast vs inline vs banner; never interrupt with modals for info]
- **Forms:** [labels always visible; validate on blur; save drafts automatically]
- **Density:** [default compact for experts / comfortable for occasional users]
- **Keyboard:** [all primary actions reachable; shortcuts for frequent actions]

## 6. Content and voice

- **Voice:** [e.g. calm, precise, direct, no blame, no exclamation marks]
- **Case:** sentence case everywhere
- **Terminology:** follow [GLOSSARY.md](./GLOSSARY.md). Preferred terms override synonyms.
- **Numbers and dates:** [formats, locales]

## 7. Accessibility requirements

- WCAG 2.2 AA minimum
- Visible focus on all interactive elements
- Labels on all inputs; no placeholder-as-label
- Don't convey meaning by colour alone
- Respect reduced-motion preferences

## 8. Things AI tools should NEVER do here

- [e.g. invent new components when one exists → stop and list what's missing]
- [e.g. use "ticket" instead of "case"]
- [e.g. auto-submit financial changes without preview]

## 9. Changelog

| Date | Change | Trigger (research / drift / decision) | By |
|---|---|---|---|
| | | | |

Context Experiment: with / without context

Purpose: prove (and improve) the value of your UX context with evidence (Module 09).

Setup

Use the same base prompt for all conditions:

[paste base prompt]

Rubric (1–5 each)

Criterion 1 = 5 =
System fidelity Generic UI, raw values Correct components and tokens throughout
User fit Ignores expertise and context Density, flow and terminology fit the users
Interaction standards Wrong confirm/undo, error patterns Follows UX.md standards
Accessibility basics Missing labels, focus, poor contrast Labels, focus and contrast all OK
Voice and glossary Generic copy, wrong terms On-voice, correct terms

Scores

Task Condition Run System User fit Interaction A11y Voice Total /25
1 A 1
1 A 2
1 B 1
1 B 2
1 C 1
1 C 2
…

Averages: A = __ · B = __ · C = __

Findings

Changes made and re-test

Change to context Re-tested task Score before → after

Evidence

Paste or link before/after screenshots here.

Drift Log

Drift = any difference between design-system intent and AI-generated output. Each entry should end with a rule or context change, so the same drift doesn't recur (Module 10).

Root-cause categories:

  1. Rule: missing or unclear rule in AGENTS.md
  2. Context: gap or ambiguity in DESIGN.md, UX.md or the glossary
  3. System: missing component, variant or token
  4. Figma: hygiene issue (raw values, bad names, unmapped component, missing description)
  5. Model: genuine model limitation
# Date What drifted Where (file/screen) Category (1–5) Fix in output Rule / context / system change Recurred after change?
1
2
3

Monthly review

Month # drift entries Rule Context System Figma Model Top action

Lead tip: category counts are your investment argument. For example: "60% of drift came from missing Code Connect mappings. Connecting the top 10 components is our next priority."

Design QA Checklist: AI-built or human-built UI

Use at Gate 3 (design QA on running UI: PR preview or staging). Copy into the PR comment and tick each item.

System fidelity

States and content

Accessibility (WCAG 2.2 AA basics)

Responsive and robustness

Close the loop

Result: ✅ Approved · ⚠️ Approved with follow-ups · ❌ Changes requested

Designer–Developer Collaboration Contract

Team(s): · Design lead: · Eng lead: · Version: · Date: · Review: quarterly

Purpose: clear agreements for building UI together when designers, engineers, PMs and AI agents can all produce UI (Module 11).

1. Shared goals

We collaborate to ship usable, accessible, consistent UI faster, with evidence from real users, while keeping the codebase healthy.

2. Core principles

  1. Design is accountable for the experience; engineering is accountable for production code.
  2. Designers may write code for prototypes and propose changes via PRs; engineers review and own merging.
  3. Prototypes are learning artifacts, not production code.
  4. One design system, with Figma and code linked (tokens, Code Connect), owned jointly.
  5. Agents follow AGENTS.md. Design owns the design-system sections and engineering owns the code-convention sections.
  6. We discuss systems, not people: when something goes wrong, we fix the rule, context or component.

3. Ownership (RACI summary)

Asset Accountable Responsible Consulted
Figma library Design lead DS designer(s) Eng
Code component library Eng lead DS engineer(s) Design
Token pipeline Eng lead DS engineer Design
Code Connect Eng lead DS engineer Design
DESIGN.md / UX.md Design lead Designers / research Eng
AGENTS.md Design + Eng leads (by section) DS team All
Production UI code Eng lead Engineers Design
Design QA Design lead Designers Eng

4. Review gates

Gate When Who Pass criteria
1. Direction Before significant build or prototype Design lead, PM, eng lead Problem, evidence, approach, system fit
2. Design-ready Before production build Design + eng Validated with users; states complete; components identified; gaps logged
3. Design QA On PR preview or staging Designer Design QA checklist passed

5. Definition of done (UI)

6. Contribution model

  1. Check existing components and variants.
  2. Submit a request: need, use cases, proposal.
  3. DS team decides: one-off, new variant, or new component (SLA: __ days).
  4. Build in Figma and code, plus Code Connect, docs and description.
  5. Announce in the changelog; update rules and context if needed.

7. Rituals

Ritual Cadence Owner
Design–eng pairing Weekly
Design-system sync Bi-weekly
Drift review Monthly
Code-to-canvas review Per release
Prototype learnings showcase Monthly
Context review (UX.md/DESIGN.md) Quarterly

8. AI-specific agreements

9. Resolving disagreements

  1. Return to user evidence and the shared goals.
  2. If unresolved, design lead and eng lead decide together within __ days.
  3. Escalate to [role] only if needed. Record decisions in [location].

Signed / agreed: Design lead ______ · Eng lead ______ · Date ______

Design Team AI Policy

Version: · Owner: [Design lead] · Approved by: [Security, Legal, Head of Product/Design] · Effective: · Review: quarterly

Scope: all design work, including research, design, content, prototyping and design-system work, by the design team and by others using design assets.

1. Why we use AI

[Strategy sentence: "We use AI to … so that … while protecting …"]

Goals: 1. 2. 3.

Non-goals: - We do not replace research with real users. - We do not measure designers by output volume or "% AI use". - We do not ship prototypes as production.

2. Principles

  1. Humans are accountable for everything we ship.
  2. AI drafts; designers decide.
  3. Real users over synthetic users for evidence.
  4. Verify in proportion to risk (low / medium / high tiers).
  5. Accessibility is non-negotiable.
  6. Transparency: disclose AI use where it matters (PACED: Policy, Audience, Context, Expectations, Degree).
  7. Open standards first (MCP, DTCG tokens, markdown context) to avoid lock-in.

3. Approved tools

Category Tool & plan Who Restrictions
Design-tool AI e.g. Figma (agent, Make, MCP) – [plan] All designers Agent chats in shared files are visible to editors by default
General assistant e.g. [enterprise assistant] All Enterprise workspace only
Prototyping e.g. [tool] Designers No personal data in prototypes
Coding agent e.g. [tool] Designers (prototypes), DS team Branches only; no merge to main
Transcription e.g. [tool] Research Consent required

Requests for new tools go to [owner] and are evaluated against the tool selection criteria.

4. Data rules

Data class Approved enterprise tools Other or public tools
Public ✅ ✅
Internal (designs, roadmaps) ✅ ❌
Confidential (strategy, financials, contracts) ⚠️ only if explicitly approved ❌
Personal data (names, emails, recordings, transcripts) ⚠️ approved tools only, minimised and anonymised, with consent ❌
Secrets (passwords, keys, tokens) ❌ never ❌ never

5. Research

6. Verification tiers

Tier Examples Required verification
Low Brainstorms, moodboards, drafts Sense-check
Medium Research summaries, competitive scans, critiques "Verify 3" key claims; trace quotes
High Shipped copy, legal or financial text, a11y claims, production code Qualified human review, tool checks, sign-off

7. Review gates and definition of done

See the Designer–Developer Collaboration Contract. AI-generated work meets the same bar as human work.

8. Agent permissions

Action Without approval?
Read design files; generate in Drafts ✅
Edit shared design files (write to canvas) ⚠️ on duplicates or branches; human review
Edit the production design library ❌ DS owner approval
Create branches and PRs ✅
Merge to main / deploy ❌
Send messages or emails on someone's behalf ❌
Connect ambient sources (Slack, email, drives) ⚠️ approved, scoped connections only

9. Imagery, IP and licensing

10. Disclosure

11. Learning and wellbeing

12. Incidents

If confidential or personal data is shared with an unapproved tool, or AI output causes harm: report it to [security contact] within [time]. We focus on fixing the system, not blaming people.

13. Changelog

Date Change Reason

AI Adoption Pilot Plan

Team: · Product area: · Duration: 4–6 weeks · Start: · Owner:

1. Why this pilot

[The problem or opportunity in 2–3 sentences, with evidence from your AI log, audits or team interviews.]

2. Hypotheses

# Hypothesis Metric Baseline Target
H1 AI prototyping lets us run usability tests earlier Days from idea to first user test
H2 DESIGN.md + AGENTS.md reduce design-QA defects on AI-built UI Defects per UI change −30%
H3 Agent busywork automation frees time for research and critique Self-reported hours/week on busywork −2 h
H4 The team feels supported, not pressured Pulse score (1–5) ≥ baseline

3. Scope

4. Baseline (collect before start)

5. Plan

Week Activities Support
0 Baseline, kickoff, training (Modules 01–03) Workshop
1 Tool setup; first AI-assisted tasks; AI log starts Office hours
2 AI prototype for a current feature; usability test Pairing
3 DESIGN.md / AGENTS.md v1; design-to-code trial DS + eng pairing
4 Context experiment; drift review Review session
5–6 Continue; collect metrics and stories
End Retro and report

6. Measurement

7. Risks and mitigations

Risk Mitigation
Data leak Approved tools only; data rules training
Quality drop Gates unchanged; design QA mandatory
Overload Protected learning time; opt-out of specific tools
Novelty bias in results Compare to baseline; include failures

8. Decision criteria

9. Results (fill in at the end)

Hypothesis Result Evidence Decision

Stories / quotes:

What didn't work:

Recommendation:

Team Skills Matrix: AI-native design

Rate 1–4: 1 Aware · 2 Practising · 3 Fluent · 4 Leading/teaching. Aim for T-shapes: everyone at ≥ 2 in the core rows; specialists at 3–4 in their area.

Skill (course module) Core? Person A Person B Person C Person D Team target
AI literacy (02) ✅ 2+ all
Prompting, critique, verification (03) ✅ 2+ all
AI across the design process (04) ✅ 2+ all
Figma AI toolkit (05) ✅ 2+ all
AI prototyping & testing (06) 3 for 2 people
Design system foundations (07) 3 for DS owners
AI-ready systems (08) 3 for DS owners
Context engineering (09) 3 for 1–2 people
Design to code with agents (10) 3 for 1–2 people
Collaboration & governance (11) 3 for lead + DS
Designing AI features (12) 2+ all; 3 for AI feature owners
Research integrity with AI (04/13) ✅ 3 for researchers

Development plan

Person Focus skill Goal level Activities (modules, pairing, project) By when

My First 90 Days as AI-Native Design Lead

Role: · Company: · Start date: · Manager:

Days 1–30: Listen and baseline

Goal: understand before changing.

Activity Done Notes
1:1s with each designer ☐
1:1s with eng lead, PMs, research, DS owners ☐
Ask: what works, what's painful, how is AI used today, what worries you? ☐
Design-system AI-readiness scorecard ☐ Score:
Map current workflow (incl. unofficial AI use) ☐
Tools and data-risk inventory ☐
Design–eng handoff and drift observation ☐
Baseline metrics (time to first test, QA defects, test frequency, sentiment) ☐
One quick win on a painful, low-risk task ☐

Output: "State of design and AI" memo (2 pages). Shared on: ____

Days 31–60: Foundations and pilot

Activity Done Notes
AI policy v1 (with team; reviewed by security/legal) ☐
Collaboration contract v1 (co-written with eng lead) ☐
Fix top AI-readiness gaps (names, variables, descriptions for top 10 components) ☐
DESIGN.md v1 and UX.md v1 ☐
Launch pilot (hypotheses + baseline) ☐
Start team training (Modules 01–03) ☐

Output: policy v1, contract v1, pilot launched.

Days 61–90: Evidence and roadmap

Activity Done Notes
Pilot review: metrics vs baseline, stories, decision ☐
Plan token pipeline and Code Connect with engineering ☐
Establish rituals (drift review, DS sync, showcase) ☐
6–12 month roadmap (system, context, tooling, skills, rituals) ☐
Executive update (one-slider) ☐

Output: pilot report, roadmap, exec update.

Risks I'm watching

Risk Signal Mitigation
Moving too fast Team resistance Listen first; opt-in
Seen as "the AI person" Conversations only about tools Lead with users and quality
Eng sees overstepping Friction in reviews Co-own the contract
Leadership expects magic "Can we cut the timeline in half?" Evidence-based expectations
System work stalls Feature pressure Tie to pilot and drift data

Personal learning system

Glossary

Plain-language definitions of every term used in the course. The module where each term is taught is shown in brackets.


Agent (AI agent). An AI system that pursues a goal over multiple steps, using tools, checking results and iterating. For example, a coding agent that reads a Figma frame, writes code, runs it and fixes errors. [02]

AGENTS.md. An open-convention markdown file at the root of a code repository with instructions for AI coding agents. Other tools use CLAUDE.md, .cursor/rules/ or .github/copilot-instructions.md. [08]

Alias (token). A token that references another token, such as color.action.primary → {color.blue.600}. Aliases enable theming. [07]

Ambient context. Raw, uncurated information streams an agent can sift through, such as Slack, email or meeting transcripts. One of NN/G's three context roles. [09]

Articulation barrier. The difficulty users have expressing their intent in words to an AI. Hybrid prompt + GUI interfaces reduce it. [12]

Auto layout. Figma's layout system for responsive, content-driven frames. Essential for systematic components. [07]

Big ball of mud. A system "scraped together for short-term functionality, not architected for long-term durability". NN/G uses the term for over-grown AI context and agent setups. [09]

Branch (git). A parallel line of work in a repository. You change things safely without affecting main. [10]

Code Connect. A Figma feature linking design components to real code components, so Dev Mode and the Figma MCP server show and use production code. Comes in UI and CLI versions. [08, 10]

Code to canvas. A Figma MCP capability that captures live UI from a browser into Figma as editable but flat layers, without a library connection. [05, 10]

Collection (Figma variables). A group of variables, often with modes. [07]

Component properties. Figma's configurable component settings: variant, boolean, text and instance swap. These should match code props. [07]

Context. Everything a model can see when it does the work: the prompt plus instructions, standards, examples and background. [02, 09]

Context engineering. Curating, structuring, scoping and maintaining the context AI uses. It matters more than prompt wording. [09]

Context library. A collection of institutional and procedural knowledge (markdown files, databases, connections) that AI agents may reference and edit. [09]

Context window. The maximum amount of content (in tokens) a model can consider at once. [02]

Contribution model. The process by which teams propose additions or changes to the design system. [11]

Design QA. Reviewing built UI against design intent, the system and accessibility standards. [10, 11]

Design system. A shared set of decisions expressed as tokens, components, patterns, documentation and governance. [07]

Design token. A named design decision stored as data, such as color.bg.surface = #FFFFFF. [07]

DESIGN.md. An open format from Google Labs (alpha, April 2026) describing a product's visual identity to coding agents. It combines YAML tokens with markdown rationale. [08]

Dev Mode. Figma's mode for developers to inspect designs. It shows Code Connect snippets when they're configured. [08]

Drift. Any difference between design-system intent and AI- or human-generated output. Tracked in the drift log. [10]

DTCG. The W3C Design Tokens Community Group. It published the first stable Design Tokens specification (2025.10), a vendor-neutral JSON format. [07]

Fidelity trap. Mistaking a polished AI prototype for production-ready work. [06]

Figma agent. Figma's built-in AI agent in Figma Design, for generating, remixing, automating busywork and giving feedback. Since May 2026 it is the entry point for features that replaced "First Draft". [05]

Figma Make. Figma's prompt-to-interactive-prototype/app tool. [05, 06]

Figma MCP server. Figma's MCP server. It lets AI agents read design context and generate code, write to the canvas, capture code to the canvas, and use Make, FigJam, Code Connect and Specs. Available as remote (recommended) or desktop. [05, 10]

Figma Specs. Figma's (open beta) feature for requirements and specs that agents can read and update via the figma-spec skill. [05]

Global context. Information that rarely changes and shapes an agent's actions across tasks, such as principles, DESIGN.md and rules. [09]

Hallucination. AI stating false information confidently. [02]

HAX guidelines. Microsoft's 18 Guidelines for Human-AI Interaction. [12]

Intent-based interaction. A UI paradigm where users specify the outcome they want rather than the commands to get there. [12]

LLM (large language model). A model trained on large amounts of text (and often other media) to predict plausible continuations. It is the basis of most generative AI tools. [02]

Local context. Information scoped to a specific task or project, such as a feature brief or Figma frame. [09]

MCP (Model Context Protocol). An open standard for connecting AI applications to tools and data sources. [02]

Mode (Figma variables). Alternate values for the same variables, such as light/dark or compact/comfortable. [07]

Mode collapse. AI outputs clustering around a narrow set of typical answers, with less variety than real humans. [02]

Multimodal. Able to process or generate several media types (text, images, audio). [02]

Non-determinism. The same input producing different outputs on different runs. [02]

PACED. NN/G's framework for deciding on AI disclosure: Policy, Audience, Context, Expectations, Degree. [04, 12]

PAIR Guidebook. Google's People + AI Research guidebook for designing AI products. [12]

Pilot. A small, time-boxed, measured trial of a new practice before scaling it. [13]

Primitive token. The raw value tier, such as blue.600. [07]

Prompt. The instruction or request given to an AI model. [03]

Pull request (PR). A proposal to merge changes from a branch, with review. [10]

RACI. Responsible, Accountable, Consulted, Informed. A framework for clarifying ownership. [11]

RAG (retrieval-augmented generation). Retrieving relevant documents and adding them to the context before generating. [02]

Rules file. Project-level instructions an agent follows every time (see AGENTS.md). [08]

Semantic token. A token that expresses intent, such as color.text.danger. Components should use semantic tokens. [07]

Skill (agent skill). Packaged instructions and resources an agent loads when relevant, often a folder with a SKILL.md. Figma provides skills such as figma-use. [09]

Sycophancy. AI's tendency to agree with and flatter the user. [02]

Synthetic users. AI-generated stand-ins for research participants. Useful for pilot-testing materials, never as evidence. [04]

Token (LLM). A chunk of text (about ¾ of an English word) that models read and write in. Not the same as a design token. [02]

UX-context design. NN/G's term for discovering and curating what an organisation knows and wants into the context that guides everything its AI tools generate. [09]

UX.md. NN/G's hypothetical file (or folder index) holding UX context: research insights, user and world models, interaction standards and glossary. [09]

Variable (Figma). Figma's implementation of design tokens. [07]

Vibe coding. Informal term for building software mainly by prompting AI, with little manual coding. [06]

World model (UX). A description of the conditions users are in while using the product (interruptions, stress, compliance, environment). [09]

Write to canvas. A Figma MCP capability (beta) letting agents create and edit real Figma content with your components and variables via the use_figma tool. [05]

Resources

All links below were checked in October 2026. Prices and availability change, so re-check before buying.


Free: core reading (used in the course)

Research and practice (NN/G)

Figma (official)

Standards and formats

Human-AI interaction guidelines


Free courses

Course Provider Best for module
Claude Academy: AI Fluency for creative work, Intro to MCP, Intro to agent skills, Claude Code in action Anthropic 02, 03, 09, 10
Claude Code: A Highly Agentic Coding Assistant (about 2 h; Figma-to-app project; free "for a limited time") DeepLearning.AI + Anthropic 10
Design System University: free courses (e.g. Make Design Systems People Want to Use) Dan Mall 07, 13
Maven free live lessons (design category) Various Various

Paid: optional upgrades (choose at most 1–2)

Course Provider Price (Oct 2026) Format Best for
AI & Design Systems Brad Frost, Ian Frost, TJ Pitre $1,495 Self-paced, 20+ h Best overall fit for a lead: 07–11, 13
AI Design Systems & Prototyping intensive Christine Vallaure (Maven) about $700–800 2 weeks, live 06–10
AI prototyping for designers Anna Arteeva & Briana May (Maven) about $975–1,175 3 weeks, live 06, 10
Claude Code for Designers Greg Aper (Maven) about $525 3 weeks, live 10
Vibe Coding Camp Designlab $999 4 weeks, live 10
AI for Design Workflows NN/G see site Live online 03–06
Context Engineering: Shaping AI-Generated Designs NN/G see site Live online 09
Architecting and Managing Effective Design Systems NN/G see site Live online 07, 11, 13
Designing AI Experiences NN/G see site Live online 12
Subatomic: Complete Guide to Design Tokens Brad & Ian Frost $900 Self-paced 07
AI for Designers Interaction Design Foundation $349 or membership Self-paced 02–04, 12
SmashingConf AI Smashing €50 Online, Dec 1 2026 Inspiration

"About" prices were read from page data rather than visible text, so confirm them at checkout.


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